DLSS4 Super Resolution and Ray Reconstruction (Transformer, TNN)

HUB analyzed DLSS4 in great details, they say it's simply amazing! DLSS4 Performance looks like DLSS3 Quality/native.

Tim did some great work here. This is starting to compete with DF-level analysis and it's just a major step all around up from some of his previous upscaling reporting.

Image clarity (without sharpening!) and stability in motion are what we need from an upscaler, and the way this is presented is way more useful than just freezing and zooming frames and pointing out artifacts.
 
How important are native resolution benchmarks and performance if DLSS is not only faster but has better image quality as well? Would you ever run a game in native resolution if DLSS Quality looked better?
IMO no? And it's been that way subjectively before DLSS4 and TNN. I've definitely preferred DLSS Quality vs any kind of TAA native rendering since I got my 3090.
 
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