https://wccftech.com/amd-announces-acquisition-of-nod-ai-plans-to-rapidly-improve-ai-resources/
lock the barn door after the horse is gone
lock the barn door after the horse is gone
Well, AMD needs SW capabilities desperately.How does this tie into their last ai acquisition (zilinx). Is one a hardware focused company and the other software?
Xilinx is/was FPGA/adaptive computing acquisition rather than AI even though they did bring more to AMDs AI offerings tooHow does this tie into their last ai acquisition (zilinx). Is one a hardware focused company and the other software?
All games with anti cheats implementations will ban AMD users if they activate Anti Lag+.LOL. AMD may have wanted to think their implementation through a little more carefully.
I am guessing AMD had no choice but to do this in this manner. Anti-Lag+ is so late in the game, and asking devs to directly integrate it into their games is going to take a very long time, most devs won't care anyway as AMD's marketshare is so low, and the tech is only available on RDNA3 GPUs anyway (even lower share). Contrast that with Reflex which has a 3 year head start, is supported on pretty much all NVIDIA GPUs and is featured in most AAA competitive titles as well as dozens of other titles. AMD had no choice but to do a driver side integration, with all the risks involved.Good God what a fuckup. How did this make it even past the suggestion phase, let alone into a shipping driver?
all pr is good pr?I am guessing AMD had no choice but to do this in this manner. Anti-Lag+ is so late in the game, and asking devs to directly integrate it into their games is going to take a very long time, most devs won't care anyway as AMD's marketshare is so low, and the tech is only available on RDNA3 GPUs anyway (even lower share). Contrast that with Reflex which has a 3 year head start, is supported on pretty much all NVIDIA GPUs and is featured in most AAA competitive titles as well as dozens of other titles. AMD had no choice but to do a driver side integration, with all the risks involved.
I am guessing AMD had no choice but to do this in this manner. Anti-Lag+ is so late in the game, and asking devs to directly integrate it into their games is going to take a very long time, most devs won't care anyway as AMD's marketshare is so low, and the tech is only available on RDNA3 GPUs anyway (even lower share). Contrast that with Reflex which has a 3 year head start, is supported on pretty much all NVIDIA GPUs and is featured in most AAA competitive titles as well as dozens of other titles. AMD had no choice but to do a driver side integration, with all the risks involved.
AnandTech | Cores | Base Freq | Turbo Freq | PCIe (Gen 5) | Cache (L3) | TDP | DRAM (RDIMM) | Price ($) |
7980X | 64 / 128 | 2500 | 5100 | 48 | 256 MB | 350W | 4 x DDR5-5200 | $4999 |
7970X | 32 / 64 | 3200 | 5100 | 48 | 128 MB | 350W | 4 x DDR5-5200 | $2499 |
7960X | 24 / 48 | 3200 | 5300 | 48 | 128 MB | 350W | 4 x DDR5-5200 | $1499 |
Gamer's nexus said AMD sent out two sets of slides. Anand likely has the wrong set.Threadripper and Threadripper pro, standard HEDT/workstation segmentation and feature fare - lots more io, memory (e.g. 4 vs 8 channels) etc at very high prices (workstatin prices TBD):
AnandTech Cores Base
FreqTurbo
FreqPCIe
(Gen 5)Cache
(L3)TDP DRAM
(RDIMM)Price
($)7980X 64 / 128 2500 5100 48 256 MB 350W 4 x DDR5-5200 $4999 7970X 32 / 64 3200 5100 48 128 MB 350W 4 x DDR5-5200 $2499 7960X 24 / 48 3200 5300 48 128 MB 350W 4 x DDR5-5200 $1499
Anandtech
In slidedeck image 51 it says 266GB/s but the numbers don't add up - 5.2GT/s * 8 = 41.6GB/s * 8 channels = 332.8GB/s? That would mean 4156MT/s * 8 channels. Slide literally shows the working of 5.2*8*8 and the result is wrong
Maybe it makes more sense to use settings where the dataset fits in the VRAM... Nobody is doing such kind of work on a consumer GPU.
Price difference like 50%. Performance on par.
We're not trying to make this the full Nvidia versus the world performance comparison, but updated testing of the RX 7900 XTX as an example tops out at around 18~19 images per minute for 512x512, and around five images per minute at 768x768. We're working on full testing of the AMD GPUs with the latest Automatic1111 DirectML branch, and we'll have an updated Stable Diffusion compendium once that's complete. Note also that Intel's Arc A770 manages 15.5 images/min at 512x512, and 4.7 images/min at 768x768.
They did but they quoted the same slide and bandwidth number - 266GB/s (at 5:45)Gamer's nexus said AMD sent out two sets of slides. Anand likely has the wrong set.
The news comes from the Chinese media outlet ICsmart.cn, where they cite an individual within the company's social platform. It is disclosed that the expected layoff figure is around 450 employees, with a significant portion of it coming from the "Radeon Technologies Group" or RTG, responsible for the consumer GPU segment. While the source hasn't disclosed a specific reason behind the upcoming "layer" of wave-offs, it is being associated with the continuous decline in revenue for Team Red in all divisions, as well as in profit margins, which have been reduced to an "alarming" 97% compared to the previous year.