NVIDIA Q4 & FY Results Thread

Arun

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CC notes:
- 7th consecutive year of profitability
- Had launched GF6 at year begin. Wanted to increase the reach of SLI & improve gross margins.
- Create a "platform of consecutive growth"

- Core business grew 26% year over year. More than offsets XBox decline.
- Mobile etc. grew 18%, higher than the PC industry average
- Strengthening position with [insert 7xxx chips]
- Important notebook products advantage (perf/watt etc.). Now noticing real growth coming from there.
- Surpassed $100M revenue in core logic. Strategy: create the number 1 brand covering every segment.
- 40% year over year workstation growth.
- New handheld stuff shipping in Motorola [X] and Sony Ericson [Y], won an award.
- 3M SLI motherboards and 9M SLI GPUs shipped.
- RSX is ready.

- Bought ULI. Part of their platform solutions strategic
- And improves their sales/marketing presence in Taiwan.

- Improved gross margins furthermore.
-

- Desktop segment share increased to 51% according to Mercury
- Started nForce4 SLI XE/etc. ready, first mainstream stuff they
- Record revenue for the last 6 quarters there.

- Introduced 3 new notebook GPUs.
- Creating tools to enhance HD video creation (?)
- GoForce 5500 handheld GPU, first with DVD-quality video, 10MPix, surround sound, etc.
- Expected for Holidays 2006 avaibility.

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- P&L: revenue up 8.6% from Q3, 12% from last Q4.
- MCP sales increased by 83% in the year, offsetting XBox alone.
- Bunch of gross margins improvement notes
- Operating expenses relatively flat with Q3, considering Q3
- Got the benefit of holdiays in Q4, so "we ARE continuing to hire".
- Taxrate was 16% for the quarter and for the year.
- Repurchased $50M of own stock.

- Balance sheet: Cash jumped to $950M.
- Reduced accounts receivable by $40M and inventory by $30M.
- Good recollection
- Inventory reduction because of the significant reduction in older products.
- Slightly offset by new products.
- Accounts payable was flat quarter to quarter.

- Outlook: "we believe seasonal weakness will be more than offset by growth, notebook, etc. etc."
- We do not anticipate
- We expect to increase revenue by about $10M through ULI.
- Revenue to increase 3-6% in the quarter.
- Contin
- No soy royalties in Q1, but expect +50 to 100
- Operating expenses will increase in Q1 (ULI/No holiday benefits/headcount
-
- Stock option expenses will be included; about $20M. Taxrate could be lower thanks to that, though.

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- "We are well position to have another strong year"
- Share gains, MS Vista, HD-DVD and Bluray => growth.
- Will continue rolling out GF7 chips in the next few months.
- Will expand technology leadership position.
- Increased "GPU adoption" expected (??)

- Growth in notebooks: best perf & best perf/watt for GF7
- Expected notebook marketshare to DOUBLE by the end of the year.
- Growth in MCP will be driven by growth in all segments, including Intel mainstream MCP & AMD
- RSX production notes.

- 3G: GoForce 5500 is the first to allow DVD-quality video etc., we expect great things.
- Important: providers ramping up, expect to be in good position to benefit from surging demand.
- 5500 will serve 3G but other segments too => good to expand in handheld in general.
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- Morgan Stanley
- Other Income decreased because of charges with Jobs Creation Act stuff.
- But small.
- RSX royalties: being "rather cautious about what we say about PS3 because it's not our product, it's Sony's product"
- We are completed with our designwork, we have production silicon in hand, so now it's up to Sony.
- Notebook is 5% right now.

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- GF7: 20% in Desktop. Higher in notebook. (for Q4)
- "amount of revenue in Q4 from Sony is in the area of $20M"

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- MCP: "Only company in the world serving every segment of the AMD market".
- First quarter we entered IGP again. "very low cost to stay price competitive".
- "number of AMD CPUs shipping in the market next year is pretty significant"
- "my expectation is we should capture it". "integrated business is pretty sizeable"
- "highest growing business [for us] in absolute amounts"
- From a strategic perspective, more and more of the capabilities of the PC will involve the corelogic.
- "Products like SLI wouldn't have been possible".
- so core logic expertise is helping

- Target of 45%: "you need to grow your topline, grow your bottomline, grow your influence."
- Different company factors will contribute to different things.
- Core logic will contribute topline
- Margins are lower but not so low it's going to draw overall margins down noticeably.
- Whole company is working towards it [with its division's limitations]

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- WMP (including 3G) business is in the $25M range right now.
- "my expectation is it will be much larger next year"
- Gonna grow because of increasing interest in GPU and offering expansion.
- Going to go against 2.5G too for their first time.
- "Cellphones tend to be a bumpy business".
- Visibility comes from design wins, so it's good internally.

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- "Architectural efficiency is everything" (in notebooks)
- Seeing adoption of it as result.
- HD-DVD/Bluray is going to help for GPU adoption in notebooks too.
- Design win momentums are very strong. So "going to do quite well this year".

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- Refused to give % publicly for discrete/notebook/etc. (asked for a private call)
- We took the crown with GF6, then introduced GF7.
- "The buzz around the industry is we have something to announce soon"
- "My expectation is that it's really about technology leadership and ability to produce the product".
- "Majority of game enthusiasts in the world have SLI".

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- Our perf/watt is around 60% higher for our high-end GPUs.
- It's a "dramatic difference" compared to the competition.
- Related to diesize; ours is lower. Lower leakage, too.
- "my sense is that design wins will reflect [that superiority] very quickly"

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- ASP was relatively flat to slightly up in desktop GPUs.
- Highest margin increase is in the MCP area.
- GPU business margins are flat but above corporate average.

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- Near-term, what about how to manage the margin goals in Q1?
=> gross margin improvements don't come from a single thing.
=> New Q1 products have very good gross margins, will benefit from that.
- Gaming market more and more oriented towards MMO and online.
- Game consoles are aiming fo a different market.
- "Very excited about more teenagers just putting more time in front of PCs"
- So it's a totally different platform than consoles, not competing.

- Vista: very important. Not only for notebooks. "it's so different".
- "it's gonna change PCs, you know, all the way through"

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- "we've had a billion dollars in cash before"
- "will continue to acquire, hopefully for cash"
- "still have a stock buyback program in place"
- "beyond that, we don't have any huge plans for what to do with that cash"

- "I'm not really a market analyst, [...], but I can tell you Vista uses a lot more GPU power".
- "and we'll see what happens" - "my sense is that 10% on a very large market is significant"
- "[...] bubbles [...] don't last a quarter" => Vista to have some medium-lasting impact, not just 1-2 quarters.
- "As a guessing person, I would say 'absolutely'". Tons of Vista gadgets will 'attach to GPUs.

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- Setting aside the royalties, license fees and NRAs (profitability, not revenue), that's in the $70-75M for THIS year.
- So $70M is definitively not out of the question.

- "There won't be CPU shortages forever [in the AMD market]"
- => ...

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- "we were relatively constrained this quarter in high-end revenue"
- "my hope is that the constraint is going to go away shortly"
- "managing our transition cautiosly is what's happening there"

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- PS3/Quadro/GPU in general growth => very high margin growth
- "We are going to capture share [in the discrete GPU segment]"

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- "I guess our schedules are, err, really determined by, err, our schedules"
- "Our competition has a new GPU, but we're not intimidated by it, we have some very exciting stuff rolling out"
- Expecting it keep the performance leadership position.
- "we are driving a new architecture from top to bottom"
- Performance & Price & Brand are important.

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Analysts average expectations are around $82-83M profit. Highest one is $90M. Personally, I'm expecting $100-115M, considering NVIDIA's current "high operating costs, high gross margins" situation and the fact this is a high-revenue quarter.

Anyhow, this post will be updated whent he press release is out, and afterwards with the my notes of the conference call.


Uttar
 
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Well as much as they lie, cheat, scheme and manipulate, at least they know how to make money!! :smile:
 
trinibwoy said:
Well as much as they lie, cheat, scheme and manipulate, at least they know how to make money!! :smile:

There you go again, bashing NV! :rolleyes:



;)

Btw, congrats to the boys in green for a record quarter. Very, very impressive.
 
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These guys are classic - now the GTX-512 shortage was down to them cautiously managing their migration to the next generation :rolleyes: . I wonder if the analysts at these calls know that these people are so full of %#@.
 
CC notes added. NVIDIA did focus on "price" when it comes to answering high-end stuff, ad insisted on SLI a lot too. Hmm. Guess we were all wrong! ;)

Uttar
 
Uttar said:
CC notes added. NVIDIA did focus on "price" when it comes to answering high-end stuff, ad insisted on SLI a lot too. Hmm. Guess we were all wrong! ;)

Uttar

All? <he asked, innocently>
 
trinibwoy said:
These guys are classic - now the GTX-512 shortage was down to them cautiously managing their migration to the next generation :rolleyes: . I wonder if the analysts at these calls know that these people are so full of %#@.

Where are you getting this all from because the link I am looking at does not have these juicy tidbits ?!
 
dizietsma said:
Where are you getting this all from because the link I am looking at does not have these juicy tidbits ?!
Conference call, perhaps? See my notes above.

Uttar
 
Thanks for the awesome job, as always, Uttar.

Rep love that man up for that kind of work for the community, people.
 
geo said:
Re RSX, what I heard was "We have production silicon".

Me too. There was an eerie lack of gung-ho-ness when it came to RSX and G71. Too much ranting about performance per watt and SLI.
 
"Majority of game enthusiasts in the world have SLI"."

Majority of the real game enthusiasts in the world have a low PING and not much else ( apart from a turbo charged mouse /mat). Other gamers are just gamers who game occassionally and then spend most of their time in 2D arguing the toss on forums !

"3M SLI motherboards and 9M SLI GPUs shipped"

And they said that SLi was just a fad. That's a fecking 3 gpu's per motherboard :EEK:

I really need to upgrade from my current two ! LOL
 
Did anyone else here him say that they were going to have some unexpected Non Recurring Expense revenue from Sony this quarter? He said something like "follow on contracts", I thought I heard.

If so, what's that about?

Edit: Yeah, "follow on contracts" that they'd not previously anticipated with Sony added to revenue.

The other thing I noticed, was inventory was up with "unannounced products" --"Hard launch", dead ahead, matey!
 
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dizietsma said:
"Majority of game enthusiasts in the world have SLI"."

"3M SLI motherboards and 9M SLI GPUs shipped"

And they said that SLi was just a fad. That's a fecking 3 gpu's per motherboard :EEK:

I really need to upgrade from my current two ! LOL


I wonder what the actual number of these boards actually used in SLI is? Have there been any polls at sites such as NVNews which give some kind of indication of the ratio of SLI capable boards used in SLI to those used as single cards? Personally, I'd still be surprised if more than a couple of hundred thousand* of those 9 million SLI-capable chips were actually used in an SLI system.

*Please note this figure was plucked out of my arse and should not be considered anything other than a complete guess!
 
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