...unless you're talking about foliage. Could FXAA be seen as a super cheap replacement to TAA/AAA? Used in combination with some MSAA it should be pretty nice overall.
I actually found alpha to coverage with msaa4x to be pretty good, almost blend-quality. Most of the problems with ATOC come from either bad implementation of the dither pattern, or more commonly, badly constructed mipmaps. ATOCd foliage works best if there's very little "gray" in the alpha channel, and automipmapping will most definitely generate tons of that.
MSAA is still king when it comes to temporal stability. I'm actually experimenting with FXAA as a substitute method when running in stereoscopic 3d. (it's a 60hz shoot'em up, so even those 2ms's could make a difference... but completely removing AA just seems to be wrong )
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