It totally could be that actually, although the context was more MSAA vs MLAA/FXAA in that paragraph. If it was just a typo, all good. Still, the rest of the article is not without issuesIsn't that just a very easy to make typo - MSAA instead of MLAA when you're typing lots of acronyms and have been using MSAA for years already?
You definitely don't need post-process AA to address it. That's like saying you need "post-process" AA instead of mipmaps It should be addressed at the source... screen-space blurring is a last resort! LEAN mapping is a great example of a way to address specular/normal map aliasing (by far the most common type that people see) properly.Of course, shader aliasing is now a major problem that can make MSAA seem ineffectual, so we need the post process AA since nobody besides me and homerdog gives a damn about SSAA.