Hmmmm. In terms of processing time, if we consider one of Xenon's VMX units equivalent to a SPU, GWAA takes up 20ms on one SPU. You'd need ~7ms per frame of 3 VMX units on XB360 to achieve the same, if they can work as effectively which is dependent on cache activity. So whatever game would implement it would need to find that much spare time, which is over 20% of total availble processing. Just for MLAA, whereas XB360 can do MSAA quite comfortably.
So it'd unsurprising that no dev would try it, but I am curious how well the VMX units could handle the technique, and if the SPU architecture is providing grand efficiencies that make possible a technique that doesn't fit well with conventional architectures.