Well, considering this came up 3 years ago, it's nice to see someone deliver...geo said:Edit: And, btw, mad props to NV for getting the conversation going. Ain't it funny what it takes some times to kick the can down the road a piece.
But it's going to look bad when your texels are large compared to pixels anyway. Best to just use higher-resolution textures and go for the alpha blend/coverage instead. The minification problem is vastly harder to solve, and since the alpha blend/coverage solves it so well, it makes a whole lot more sense than supersampling.Xmas said:For minification, alpha-blend and alpha-to-coverage do indeed give better results. With magnification however, they result in blur.
Heh, GTA:VC (I'm behind the times) has blue edges galore with its lots of alpha textures, at least with my 9800P and global AA.digitalwanderer said:Can you whip up a quick one to work in GTA:SA for me?
No, won't do a thing. The best remedy for that is just adjusting the LOD bias.o.d. said:I don't even know if this AA_coverage thing will work for textures, but if it does.... well... I would be happier .
Well, I got alot of shimering pixels in the background in WoW on a Radeon X800 Pro. So I don't think its the NV.Guden Oden said:Doesn't work on NV 6800 at all. Or at least not in world of warcraft, the one game in the universe right now that would need some of this loving.
Can someone hack up a NV-compatible hack that does this? Can the driver files be binary-zapped to accomplish this perhaps?
Hi!
I'm highly interested in this project. So I've tried the demo and I was even more excited! Great job Humus!
After that I've downloaded the modified OpenGL32.dll & .ini and I tried it with Soldier Of Fortune 2. I know it hasn't been tested with this game but it doesn't seem to work propably. I've tried virtually every combination of settings from the INI file and ATI-driver/game. If I leave it as it was (ForceAlphaToCoverage=0), it doesn't do a thing. If I change it to 1 it does antialias but adds a black background to every alpha texture (grass, fence, ...), so they are no longer opaque. Is there a setting to correct this?
Thanks and best regards!