http://www.bit-tech.net/news/2006/10/04/Game_file_sizes_could_soon_be_70_smaller/
What the heck is this about? Is this practical, another perpetual motion machine, or a tech that requires such a huge infrastructure change that it simply won't happen?
What the heck is this about? Is this practical, another perpetual motion machine, or a tech that requires such a huge infrastructure change that it simply won't happen?
Confused by the fact that I hadn’t heard about this technology before, I spoke to one of the men behind it directly - Dr Sébastien Deguy. He assured me that there were no catches with his system, that if a game contained 1GB of textures he would be able to reduce that to 300MB and lose no quality. When I asked why everyone wasn’t using the program at the moment he explained it was due to people needing to be retrained in learning a new system. He was optimistic however, that soon all games companies will be using their new texture tools.