Would it be possible for devs to aim 1080p/30fps for SP and 720p/60fps for MP? Is it double the effort?
I've run my blind resolution HDTV test with people that have better than 20/20 vision. They can't spot the difference between 720p and 1080p either at typical viewing distances on my 55" TV as long as I don't have text/UI on the screen. And before you ask, no my TV isn't set farther away than you would find it in a typical household because no one has complained about how far away it is because just about everyone's TV about the same distance away. And the ones that thought they could, had to admit that after this they weren't so sure.
That being said. Any game designed for 720p/60 will look better than a game designed for 1080p/60 when viewed on a typical HDTV (30-60") at typical living room viewing distances. Yes, some people have larger TVs and I suppose single people living in tiny apartments the size of a walk in closet may sit closer. But in general developers will be developing games for your typical/average household.
That doesn't mean some developers won't target 1080p just to get that checkbox out of the way so they can advertise it. But it also doesn't mean that the vast majority of gamers would even notice.
But the reality is you will always be able to do more to enhance the graphics and gameplay experience at 720p than you can at 1080p.
If this was about PC gaming, then yes, I'd certainly agree with you.
Regards,
SB
To conclude BF 4 would undoubtedly benefit from 60fps but does it need 60fps to be playable/engaging/funny/enjoyable: the answer as BF 3 on PS3 & 360 proves, is NO.
BF 3 is funny, engaging, enjoyable and playable at 720p and nothing suggest that BF 4 at 720p 60fps would not be equally enjoyable.
Delta9 said:Design the games to hit 1080 before anything else.1080 alone is a huge upgrade and is immediately noticeable.
What games are you talking about? I doubt it was graphic effects that made them successful,more likely it was the game itself. I'm playing Crysis3 right now and for all it has it looks REALLY bad from low resolution alone and that is much closer to 720 than 720 to 1080 will be.
Name a single game on consoles that look pretty and is 1080p.
If doubling the res is such an amazing boost to graphics, why did all the best looking games run at 720p or lower? Resolution alone means nothing.
Tobias Berghoff said:We had done some test rendering in 1080p before and it was pretty well established that with all of our alpha-tested grass and foliage, the improvement in image quality was going to be immense. It is really a 'night and day' kind of thing.
Fixed it for ya...
Seriously, I have a friend who used play CS (not competitively). He would lower his resolution (like sebbbi's friend), to grain frame-rate...as I watch him and I tried his setup, but i didn't improved. For me nothing changed. The lowered resolution didn't make spotting out other player any harder. My aiming didn't improve. Anyway, I concur with Shifty...this is all very personal and everyone is going to be different.
Well it depends.However, if the resolution was to increase, will the game need to increase texture resolution also? Along with all the buffers? Would that impact the potential lost of larger maps and features? Well, maybe with 5-7GB, this might be a non-issue.
Perhaps the controls on the next generation consoles are designed with low latency as a priority? If the controller latency is lowered and the console itself can tell the TV to get into low latency game mode then we could see that the decision to 60 FPS could pay off considerably more than with this generation.
Criterion managed to set input lag at 83ms for Need For Speed at 30fps.
Now I don't know if this can be done with every engine or for every game, but if it was possible then we could have 30fps game with input lag close to 60fps games. (DF says: Most 60FPS games have a 66.67ms latency)
If they can get the control lag down to 2.5 frames, why can't they get the control lag down to 40 ms for 60 fps games?
The camera is first-person, so what you'd have is better visual feedback in motion but not any change in game mechanics (unless the game is changed to a fast-paced run-and-gun game). If you aim for a higher resolution, you can use a wider FOV and have the player sit closer for a more immersive experience with greater peripheral vision providing advantages in spotting enemy and reading the terrain, so it's not like 60 fps is a definite win over 30 fps at higher res. Both bring gains/cons in equal measure. Neither is intrinsically changing the game in terms of rule set or how it's played, unless they increase player rotation speed and allow manic run-and-gun like Unreal Tournament.You could have faster and more precise "camera" and player movement while still having the player seeing clearly (very little blurriness).
You can. And it's more effort, but no idea how much more effort.
To put it into perspective. Bungie had to target different graphics effects and levels for 4 player split screen multiplayer versus single player.
Crytek also has a different graphics effect target for multiplayer versus single player on consoles, although not due to targeting a higher FPS, but just to maintain FPS with more potentially going on in regards to players on screen and weapon effects/sounds.
But I imagine they could do something similar for varying levels of FPS. But I'm not sure why they would want to. If you get used to movement, aiming, and shooting having a certain fluidity in one mode, it would be jarring to the extreme if it wasn't the same in the other mode.
IF EA/DICE want to have a chance of dethroning COD as the king of console FPS, then they will have to have 60 fps as the target for both single player and multiplayer, IMO.
Regards,
SB
Not everyone must ape COD, the 30fps experience of BF3 is just fine on current gen consoles. A franchise must retain its own identity to stand out. BF4 at 60fps 720p would loose its graphics charm so that's definitely one major loss. I understand a competitive MP may feel better with 60fps but I really don't think people cares about that for the SP especially it's just a 5-6hours ride.
Yeah I can't see them go the extra mile either. But really if you design the game at 1080p/30 first and then cut the framebuffer down to 720p and optimize the texture, shader etc a bit in order to have 60fps, it wouldn't be that hard, would it?720p60 for MP and 1080p30 for the SP campaign sounds like a good compromise, though I imagine they'd just stick with the same resolution and framerate for both.
TBH after the SP for BF3, I much rather them not bother with a SP and put that time and effort into making more MP maps. It would be easier for BF3 player, who are used to 20+ maps, to mover over to BF4 if it had ~15+ right at launch.
Yeah I can't see them go the extra mile either. But really if you design the game at 1080p/30 first and then cut the framebuffer down to 720p and optimize the texture, shader etc a bit in order to have 60fps, it wouldn't be that hard, would it?
It'd be awesome if all shooters were 60 FPS, but it's not going to happen. Just like you can implement more graphical detail and goodies into a 720p game than you can a 1080p game, you can cram more graphical detail into a 30 FPS game than you can a 60 FPS game.
Not everyone must ape COD, the 30fps experience of BF3 is just fine on current gen consoles. A franchise must retain its own identity to stand out. BF4 at 60fps 720p would loose its graphics charm so that's definitely one major loss. I understand a competitive MP may feel better with 60fps but I really don't think people cares about that for the SP especially it's just a 5-6hours ride.
I beg to differ, it's 30 fps when there's not much going on - once tank's start plowing through buildings, jets crash into copters, mortars start landing, buildings collapse etc the framerate takes a nose dive, and responsiveness and playability (and ergo your ability to survive in such chaotic situations) also goes down.
60 fps means that even when the engine is being stressed it'll still run at 40+ fps and playability will be largely unaffected.
Yeah but some other 30fps games still retain that smooth 30fps average even under pressure. I guess that goes into how well your engine is optimized or coded.