GhostofWar
Regular
make a macro to press the 180 button 4 timesHow else am I supposed to 360 no scope?
make a macro to press the 180 button 4 timesHow else am I supposed to 360 no scope?
Alan Wake 2: FSR 2.2 vs. DLSS 3.5 Comparison Review
Alan Wake 2 is the second game to receive full support for NVIDIA's DLSS 3.5, which includes support for NVIDIA's DLSS Ray Reconstruction, Super Resolution, Frame Generation and DLAA. Also supported is AMD's FidelityFX Super Resolution. In this mini-review we compare the image quality and...www.techpowerup.com
FSR2 vs DLSS
What GPU?It gave me a warning about my card not having mesh shader capability and then set it all to medium. I got 5 fps. Turned everything low/off and got 12 fps.
I'm out!
8GB RX 580. Ryzen 1600@3.9Ghz, 2x8GB, on an NVMe drive running Windows 10.What GPU?
It gave me a warning about my card not having mesh shader capability and then set it all to medium. I got 5 fps. Turned everything low/off and got 12 fps.
I'm out!
Interesting approach.They are using "pathtracing" only for indirect lights. Guess this helps a lot. Direct lights are using raytracing and can be used alone. That is different to Cyberpunk.
I didn't, just tried my son's copy when he wasn't around. He has the same setup as me but a 2060 super, should be ok-ish.What resolution? Is there no way you get it to a playable frame rate regardless of graphics?
Seems a shame to abandon it if you've already spent the money.
They are using "pathtracing" only for indirect lights. Guess this helps a lot. Direct lights are using raytracing and can be used alone. That is different to Cyberpunk.
What’s the technical difference between pathtracing and raytracing for direct lights?
Path tracing direct light will incur PT shadows, while ray tracing light will not necessarily do so.What’s the technical difference between pathtracing and raytracing for direct lights?
Only in stills, difference is vast in motion though.Almost identical at 4k
Partial Path Tracing with one bounce? Marketing is getting beyond ridiculous.