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NVM ... old material.
It doesn't matter. I promise, people will not learn. The next major PC release will have people taking the requirements charts as gospel all over again, without fail. PC gamers seem to have some bizarre mental block when it comes to this that prevents them from learning to not take them seriously and to just wait for the game to come out to find out about performance. It's wild.Lol. This is why we wait for the games to actually come out instead of losing our shit based on a recommended specs chart.
They are using "pathtracing" only for indirect lights. Guess this helps a lot. Direct lights are using raytracing and can be used alone. That is different to Cyberpunk.Suprisingly AMD cards don't get completely destroyed in pathtracing, as they do in Cyberpunk.
It doesn't matter. I promise, people will not learn. The next major PC release will have people taking the requirements charts as gospel all over again, without fail. PC gamers seem to have some bizarre mental block when it comes to this that prevents them from learning to not take them seriously and to just wait for the game to come out to find out about performance. It's wild.
A fuck Lot of perf IS gained by going to Low Post Processing - which is what PS5 does tooI've seen some clips and it looks like on low preset that post processing may still be set to high. Really curious what it looks like if you lower that setting and how much performance you get back.
One interesting note in the review is they mention certain settings are not exposed in the game but you can edit the config file to get better fidelity.Game requires a lot of VRAM if you're ray tracing.
Alan Wake 2 Performance Benchmark Review - 30 GPUs Tested
Alan Wake 2 is out soon, with incredible graphics, but demanding hardware requirements, too. There's forced DLSS/FSR, but we show you how to tweak the config files to get native back. In our performance review, we're taking a closer look at image quality, VRAM usage, and performance on a wide...www.techpowerup.com
Not sure why Remedy made such a choice—it will just antagonize players. What makes things worse is that the sharpening filter that's part of both upscalers is disabled, but can be enabled manually with a config file edit. Still, we want native, just as an option, even if it comes with a performance hit. The good thing is that you can enable this in settings manually, by changing m_eSSAAMethod to 0 or 1.
During gaming, even with DLAA enabled, and Motion Blur and Film Grain disabled, I noticed that at sub-4K resolutions the game looks quite blurry, like there was a hidden upscaler at work. I played with all the settings options—no improvement. After digging through the config file I noticed that there's several important settings that aren't exposed in the settings menu, no idea why. Once I set m_bVignette, m_bDepthOfField and m_bLensDistortion to "false," the game suddenly looked much clearer. If you plan on playing Alan Wake 2 definitely make those INI tweaks manually.
A fuck Lot of perf IS gained by going to Low Post Processing - which is what PS5 does too
Wait what. Why the hell is the low preset using High PP then?A fuck Lot of perf IS gained by going to Low Post Processing - which is what PS5 does too
Wait what. Why the hell is the low preset using High PP then?
Oof.