One other odd thing I noticed in TPU's benchmark data...
4060Ti 16GB beating all the other cards has to be from the extra 4GB of VRAM.
Odd to see the 7700XT hanging in tough though, as if it's not running into VRAM pressure the way the other cards are, especially since AMD cards tend to use more VRAM for the acceleration structures and such when raytracing. I wonder if this title has the same issue a lot of recent ones do, where if you change settings 'on the fly' without restarting the game it uses extra VRAM over what it normally would?
Fun to see the 2080Ti beating the 3080 10GB at 1440p too, that extra 1GB of VRAM's coming in clutch.
Alan Wake 2 Performance Benchmark Review - 30 GPUs Tested
Alan Wake 2 is out soon, with incredible graphics, but demanding hardware requirements, too. There's forced DLSS/FSR, but we show you how to tweak the config files to get native back. In our performance review, we're taking a closer look at image quality, VRAM usage, and performance on a wide...www.techpowerup.com
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If you scroll up you'll see I linked their VRAM usage chart which shows 4k max settings with path tracing with use 16GB VRAM. Honestly, I don't see why anyone would ever run native 4k at that performance anyway.