I suspect the 30 fps mode will be too unstable and low res for that to even be a consideration.Do anyone know if there will be a 40 fps mode on consoles?
I suspect the 30 fps mode will be too unstable and low res for that to even be a consideration.Do anyone know if there will be a 40 fps mode on consoles?
Lies of P for a recent title. It's incredibly rare outside of Sony 1st party.Does anyone outside of Sony even support/use the 40fps mode?
There will be a 60fps performance mode, though.I suspect the 30 fps mode will be too unstable and low res for that to even be a consideration.
Has this been announced or are you assuming?There will be a 60fps performance mode, though.
Does anyone outside of Sony even support/use the 40fps mode?
I suspect the 30 fps mode will be too unstable and low res for that to even be a consideration.
It was confirmed quite a while ago.Has this been announced or are you assuming?
While the game has been built from the ground up with this cinematic frame rate in mind, a Performance mode will be available for PS5 and Xbox Series X players looking for a smoother experience, according to Remedy's communications director Robert Puha.
"I'm glad to say that Alan Wake 2 will have a Performance mode on PS5 and Xbox Series X," Puha posted on Twitter. "The game has been built from the beginning as a 30fps experience focusing on visuals and ambiance, but somehow we have managed to include a solid Performance mode. Our Northlight engine scales well in this case though, lower resolution yet the game looks amazing. One of the big challenges from a performance standpoint on the Saga side is that the Pacific Northwest has a lot of foliage, trees, (transparent objects), expensive lighting (that looks amazing) amongst many other features that make it really challenging on the framerate."
Maybe they aren't using FSR 2 on consoles. If they are I doubt many people will be able to handle the upscale from what will probably be 480p or lower on a 4k TV.It was confirmed quite a while ago.
Despite Alan Wake 2's Focus On Graphics, A Performance Mode Will Be Available
Frame and glory.www.gamespot.com
Maybe they aren't using FSR 2 on consoles. If they are I doubt many people will be able to handle the upscale from what will probably be 480p or lower on a 4k TV.
A 2060 is supposed to get 1080p30 with DLSS Quality on low settings. A PS5 should be significantly more powerful than that. I'd be surprised if resolution dropped that low.
Doubling the framerate is going to take a lot more grunt than the headroom a PS5 has over a 2060. 1080p with DLSS quality is slightly below 720p. 480p sounds about right for 60 fps.A 2060 is supposed to get 1080p30 with DLSS Quality on low settings. A PS5 should be significantly more powerful than that. I'd be surprised if resolution dropped that low.
Doubling the framerate is going to take a lot more grunt than the headroom a PS5 has over a 2060. 1080p with DLSS quality is slightly below 720p. 480p sounds about right for 60 fps.
PS5 is usually compared to a 2070S on digital foundry, and the Alan Wake 2 spec is a 2060. That's what, 30-40% difference? 480p is half the pixels of 720p. A 2060 might be getting close to 60 fps just by dropping to 480p, depending on how much of the performance is hindered by post processing that's done after upscale.
I'm really curious to see where the game ends up. Upscale from 480p to 4k would be wild. Immortals of Aveum is 720p upscaled. I think Series S might be close to 480p in that game.
This is where the 2070 Super lands.
View attachment 9881
Ports of PS5 exclusives are where we normally see a requirement a 2070 Super (or higher) to match what PS5 does, but PS5 isn't at that level in multiplatform games.
You have to factor in the variable clock speeds too which will become more of a 'thing' when games start getting more demanding.