:smile:
I know this wont go over well, but I had to try...
My opinion is yes. I'm not technically versed, but it seems 360 has already come close in various areas. COD4 comes close in some areas for example, while also running 60 FPS which implies room to improve at 30. Gears also comes close or exceeds in some areas, while overall falling short imo. I think it's mostly just a matter of being ambitious enough, and also throwing a large enough team at the game. I think MS first party has really lacked in graphical ambition, as shown by the fact third party games like COD4 and Gears (sort of third party) are pushing the system more than anything MS puts out, games with somewhat lightweight graphics like Halo 3 and Forza 2.
I'm wondering what could give the 360 trouble. Remember, just throwing these out. I'm thinking too much shaders maybe? Could Cell be contributing in some way that 360 cant match (personally I doubt this the most)? Perhaps for the animation? Backface culling? Could PS3's simple bandwidth setup, without that 5-10% performance hit for tiling, be helping the machine out a lot and allowing for 2-4XAA and other effects that 360 couldn't match?
Here's hoping against the lock.
I know this wont go over well, but I had to try...
My opinion is yes. I'm not technically versed, but it seems 360 has already come close in various areas. COD4 comes close in some areas for example, while also running 60 FPS which implies room to improve at 30. Gears also comes close or exceeds in some areas, while overall falling short imo. I think it's mostly just a matter of being ambitious enough, and also throwing a large enough team at the game. I think MS first party has really lacked in graphical ambition, as shown by the fact third party games like COD4 and Gears (sort of third party) are pushing the system more than anything MS puts out, games with somewhat lightweight graphics like Halo 3 and Forza 2.
I'm wondering what could give the 360 trouble. Remember, just throwing these out. I'm thinking too much shaders maybe? Could Cell be contributing in some way that 360 cant match (personally I doubt this the most)? Perhaps for the animation? Backface culling? Could PS3's simple bandwidth setup, without that 5-10% performance hit for tiling, be helping the machine out a lot and allowing for 2-4XAA and other effects that 360 couldn't match?
Here's hoping against the lock.
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