Ace Combat 6 for Xbox 360 ? *confirmed* *rules: post #111

I'll wait for the PS3 version with sixaxis support ... ;) . But good for Xbox owners that they finally get this game!

As far as I am concerned every platform gets every game, just so long as it doesn't make the version I'm playing worse. ;)
 
Last edited by a moderator:
ace6_tornado012--screenshot_large.jpg

ZOMG "Dude! That's my office!" :oops:

So um....Google Earth, please?
 
Anyone besides me wish we could get a flight stick for this game? Maybe with some force feedback like this.

From what I understand there is a flight stick coming for the game. Gamestop is taking pre-orders at 149.99 for AC6+flight stick.


I can't wait for this game AC6 + co-op is going to rock.
 
From what I understand there is a flight stick coming for the game. Gamestop is taking pre-orders at 149.99 for AC6+flight stick.


I can't wait for this game AC6 + co-op is going to rock.

:???: Why are there so many good games coming out so soon? I am gonna be sooo broke by christmas :oops:.
 
~$90 for a freakin flight stick? Is the stick a vibrator too? :???:

I didn't mind paying $129 for AC5 plus Flightstick2, it was well worth it.

From what I understand there is a flight stick coming for the game. Gamestop is taking pre-orders at 149.99 for AC6+flight stick.

I confirmed this with Gamestop, preordering this item $25


I can't wait for this game AC6 + co-op is going to rock.

I can't wait either !
 
hands-on Ace Combat 6

This build was about 60% done and needed a little tweaking in the sound and framerate departments, but we're confident the Ace team will have these issues tucked away before the game ships - no other game in the series has gone to stores chuggy or choppy, so we don't expect that to start with Fires of Liberation.

By now you know all about the Dynamic Operation and Allied Support systems, but we're here to tell you how they affect gameplay. Right from the start you're bombarded with bogies, both air and ground. Some kind of skirmish has broken out in a seaside city, and your squadron has to go in and keep the peace. As you and your crew fly in for support, separate forces will clash on the ground, each with their own goals and roles in the battle. So, the moment we saw the "Mission Start" screen, waves of anti-aircraft flak and missiles came blasting from the city. The sheer amount of missile trails alone was enough to make us stop and take notice.

. This is the point where we couldn't believe how many targets there were on the screen. It seemed like there were more things shooting at us in this one level then five average levels of previous Ace games

The Allied Support System is designed to alleviate this stress, enabling you to rally troops, ships and planes towards one targeted area, wiping out anything in sight.

I want this game.
 
Volumetric clouds are cool, but I want a lot more, like in that concept art.

Also what's up with the trees as tall as buildings?;)

Anyway I always loved the AC games (except Zero, that was crap).
 
we had this argument guys, back on page 3 and a bunch of posts got nuked (see post 111).

When an official PS3 announcement is made, then there will be a new thread I'm sure.
 
I don't have the OXM issue, but if they say it's a timed-exclusive, then I expect AC6 on PS3, sooner or later.


http://www.worthplaying.com/article.php?sid=42046&mode=thread&order=0&thold=0
http://www.gamesarefun.com/news.php?newsid=7663
http://www.psxextreme.com/ps3-news/1069.html


According to OXM (the Official Xbox Magazine), Ace Combat 6 is not a 360 exclusive. In fact, OXM says that the game will eventually be headed to "other systems" as well. By logical inference, the only other systems they could be talking about would be the Playstation 3 or PC. A timetable for the exclusivity was not stated, only a vague comment about not coming to alternate platforms for "a while."
 
new IGN interview


IGN: Tell us about the concept of the Living Battlefield.

Natsuki Isaki: In the living battlefield, the player can experience the massive scale of group combat where multiple armies from both sides, intensely battle through missiles, gunfire and explosions. This creates an action-packed and interactive style of entertainment, unlike battles in movies, which are scripted and not interactive. Fully utilizing next-gen technology, you can control a plane that is capable of flying at any direction or altitude at mach speed, and you determine the outcome of the mission since you are the ace pilot.

Technically speaking, there are two big features. One is high-tech control of mass NPCs, and the other is the reinforcement of visual effects that are not static. Please let me explain each of them.

In the NPC control, not only are there many NPC's but also each NPC has a unique feature. For example, some enemies are 'good for enemies in the air,' 'good for enemies on the ground,' 'good for occupying the opponent's base,' and 'despite the lack of strength, good for high-tech information warfare,' and they capture components of real modern combats.

They act systematically, set up units, and try to accomplish a number of different missions. For example, some battle crafts try to get command of the air, some tanks try to break through the enemy's defense line, some helicopter units try to conquer the enemy's facility, etc… Those missions simultaneously occur in real time. Imagine the real battlefield. The success or failure of a mission changes the complexion of war, as if it was a living creature. For instance, even if a tank unit breaks through the enemy line, if you fail to take control of the airspace, a player still might be at a disadvantage. But once you conquer the airport as a main base, you can take advantage of the air battle no matter how strong the enemy is. The importance and influence of each mission in Ace Combat 6 changes the outcomes of individual missions and delivers the massive real battlefield dynamism. Your skills as an Ace pilot determines the outcome of the game and how well you do. So even if you clear the game the first time round, it is well worth playing it multiple times through because of the complexity of each mission. I'm worried that in the future when Ace Combat 7 comes out, users will say, "I'm still enjoying 6 so I can't buy 7 yet!

Also each NPC has its own character with its own name. You can feel the satisfaction of a successful operation or the desperateness of defeat, which will give you the realistic feeling of fighting as a unit. The player also has the option of talking directly to a NPC. If you have helped them in a previous mission, they would give support to return the favor. I consider games as something that gives you an interactive experience, games should not be solely based on if you win or not. I want you to create your own active heroic story that books or movies can't allow you to do in the same way.

Let me also take this opportunity to talk about non-static visual effects.


Thanks to the capabilities of the next gen system, the glossy terrains in Ace Combat have been dramatically improved. And not only that, we put a lot of effort into the non-static visual expressions such as flying missiles, machine guns, explosions, smoke, airplane tracks, etc., which alter according to the action of the player or NPC. Every visual in Ace Combat 6 has been dramatically improved from photo-realistic views of allies and enemies exchanging shots, views of friend's bases being attacked and being engulfed by smoke and flames, the weltered airplane tracks caused by dogfights and missile fire from the friends' units gathered in response to your call, etc., etc... These non-static visual affects all come together to give life to the battlefield while allowing players to feel the fierce and powerful realism of war when playing the game.



IGN: Walk us through an example of a Living Battlefield. What are some of the objectives and the risk/reward involved choosing one objective over another?

Natsuki Isaki: Let's say there are allies surrounded by a group of enemies. They consist of three groups and each has its own operation. Let me give you three examples. Group 1 is a friend's fighter unit and tries to protect a power plant against the enemy's air assaults. Group 2 is a garrison and tries to protect the home airport against the surging enemy's helicopters. Group 3 is a tank unit surrounded by the enemy ground forces after having attempted to stop a siege. The mission is to "rescue the friendly unit and beat the enemy." In order to complete the mission, the player must participate in some of these operations. If you succeed in the operation 1, electricity would continue providing the friends' radars with power, so the friends surrounded by enemies can have the advantage of utilizing the radars. On the other hand, if you fail, the radars have no electricity and the player will be at a distinct disadvantage. If you complete operation 2 and secure the safety of the runway, all the friends' fighters can start taking off and attacking the enemies from the air. Also, during the battle, players can always land at the airport to refill their weapons and recover from any damages.


When you clear operation 3, the tank units will help by fighting with a fierce bombardment of ammo against the enemies and they can destroy multiple enemies with one attack. But if you fail, the enemies would attack your fighter and friends' organized position. Once you finish an operation, you proceed to the next mission. Whether you succeed or fail in the first operation, will have influence over the situation in the next operation.



IGN: We also know you can now command other land, sea and air units. What are some of the vehicles that you will have at your disposal?

Natsuki Isaki: In the air, there are fighter planes similar to the one you operate. They can fly fast enough to respond to a call in a matter of minutes. There are fighters which are good at air battles, attack aircrafts which are superior in ground attacks, and also multi-purpose fighters which can do both. Helicopters are good for attacking enemies on the ground even if they fly slowly because their accurate attacks at point-blank range can be executed repeatedly. Large bombers whose size exceeds 50 meters can be there, too. They are useless against the aerial enemies, but they are powerful enough so that they can wipe out a large number of land targets by dropping multiple bombs. This is something that you don't want to miss. Electronic Support Measure (ESM) is also a unique plane. They are slow and they are not loaded with any missiles or machine guns to attack the enemy, but they are equipped with an advanced technology called Electronic Support Measure (ESM). ESM gives the player the ability to analyze the adjacent enemy data and send the info to the allies' tactical computers. By flying close to the ESM, the player can obtain an access to more accurate detail on the enemy forces, gaining a crucial advantage in battle.


On land, there is a variation of tanks, anti-aircraft artillery, anti-air missiles, and long-range artilleries. They will create a formation to destroy their opponents. Since they don't fly or go across rivers, they are not effective against the fast-moving opponents. However, they can be very effective in taking control of the enemy hubs.

On sea, there are destroyers and cruisers as hubs of the ocean. They are loaded with powerful artillery guns, antiaircraft machine guns and anti-air missiles which are superior in both destructibility and firing range and are equipped in the destroyers. Also, as a control tower on the sea, they also have EMS. However, they can only battle on water.

IGN: What type of commands can you issue? Is there a way to control any of the units yourself?

Natsuki Isaki: Through a game system called "Allied Support," you can request support from your allies far beyond your wing men. The system has two types of support, one is the aggressive "Allied Attack" and the other is the defensive "Allied Cover." You can use this feature by using the d-pad so that you can instantly use the function even in the middle of an intense battle.

Aim the nose of the plane to the enemy group that you want to attack and use the "Allied Attack." Allies launch fierce salvo against all enemies on screen. You can use the "Allied Attack" against an enemy group or you can use it against the enemy ace pilot. The friendly AI's of land, sea and air will wisely select their targets by applying their unique abilities; therefore, unorthodox strategies such as large bombers launching dogfights to the enemy fighters won't happen.


By using "Allied Cover," friends will attack all enemies shooting at the player, whether they are on-screen or not. This support is effective when you get attacked by multiple enemies and it is difficult to escape. This is not a typical move by an ace pilot, but an ace pilot must be able to pick and choose their battles.

In using both types of "Allied Support," the units responding to your call are the ones involved in the operation(s) where you have succeeded. By being rescued by friendly aircraft saying, "Roger! I'm coming" as if it were in return for you helping them in a previous mission, gives the player the feeling of being the main character in the battlefield. Also the powerful spectacle proceeded by salvos with various weapons such as missiles, machine guns, artillery guns, and so forth can be a memorable feature in the game.

Also, the players don't board the tanks or vessels, or operate them. Unlike RTS, you don't give detailed instructions such as, "Go that way and come this way." In this game, being a hero as an ace pilot in the battlefield is important; therefore we didn't want you to also be a tank operator, captain, or general… We have concluded that unless you play a steady character, you may become confused of who you are and even though you could get a simple sense of accomplishment of clearing stages, you would never be able to get the emotional sense of achievement of being a hero. Providing an opportunity of becoming a hero who not only feels the joy of beating his/her foes, but also feels the pleasure of helping friends in need is one of the key benefits of "Allied Support."

IGN: Are the allied units' static or can you bring them with you throughout the living battlefield, if the geography allows it?

Natsuki Isaki: Most of the time, ally aircraft are able to follow the player without any geographical restrictions, although there still is an issue of how fast they can reach you. For instance, it might take large bomber(s) a while to arrive when "Allied Support" is requested, though once they arrive, they show their immeasurable strength.

Land units and fleet can't help facing geographical restrictions. Even so, they can come where you are likely to call for "Allied Support." Nevertheless, fleet is reliable and will support you even with limited mobility because they have a long firing range.

ace-combat-6-fires-of-liberation-20070517051800395-000.jpg


ace-combat-6-fires-of-liberation-20070517051803316-000.jpg

Prepare for a ship to shore transmission... of bullets!

lots of new pics
 
Back
Top