Accurate Human Rendering in Game [2019-2021]

Discussion in 'Console Technology' started by DieH@rd, Jan 10, 2019.

  1. DieH@rd

    Legend Veteran

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    [​IMG]
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    Is it me or is GG not turning off SSS in regular gameplay?
     
    snc likes this.
  2. Clukos

    Clukos Bloodborne 2 when?
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    They already didn't do that in the original, I'm assuming they are using a cheaper shader (without peach fuzz maybe), but maybe not, hard to tell from a compressed youtube video :p

    [​IMG]

    It's definitely there in the finish animations during gameplay so maybe it's a lod thing.
     
  3. Karamazov

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    gameplay model in HZD was the same as cutscenes for aloy. Other NPCs had two versions.
     
  4. chris1515

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    bad thread
     
    #184 chris1515, May 28, 2021
    Last edited: May 28, 2021
  5. JoeJ

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    That's beautiful and inviting to explore. Very impressive.
     
  6. Allandor

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    Also has still this uncanny valley problem. The face looks good but the face animations don't. Still looks really stiff, I hope they can solve that.
    This is one point that breaks the atmosphere for me in part one. It just always looks like something is just not right.
     
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  7. PSman1700

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    Has that ps4 vibe to it while also looking ps5-ish. A fully native next gen version would been more like rift apart in fidelity, like the playable ue5 demo.
     
  8. Vega86

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    Finally! An update to this thread.

    I hope they really keep the facial hair because they removed that from the original Zero Dawn trailer.
     
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