Accurate human rendering in game [2014-2016]

Discussion in 'Console Technology' started by babcat, Mar 13, 2014.

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  1. Starx

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  2. Karamazov

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    Beard challenge new contenders, Kratos Vs Marcus. Fight !
     
  3. DieH@rd

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    [​IMG]
    [​IMG]
    [​IMG]

    Quantic Dream delivers again. :)
     
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  4. corysama

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  5. ultragpu

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    [​IMG]
    For comparison
    [​IMG]
     
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  6. Orion

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    Excellent pic, and in motion Kratos looks killer too.

    On another board someone was nitpicking how they could see polygon edges(?) on kratos, saying he wasn't that impressive, and how star citizen with its mostly lower quality assets(at least from most of the pics shown) compared to him.

    Kratos hangs in there, imho. Best graphics so far.

    PS
    2 cents on an unrelated note, sorry for going off topic for a bit, it's kinda related,

    Another sad thing was people talking about toy story being unsurpassed to this day, having far more polygons than todays games, far better shading and lighting, and better image quality. The polygon counts in the original toy story are said to be a few million per frame, already the 360 and ps3 were near those numbers, afaik. The textures and animation looked dated. A console pc port can easily sport similar image quality at higher than original toy story resolution, with higher polygon count, more modern lighting techniques, better animation, and better modeling work.

    I'm not up to date on graphics algorithmic speed ups, but in some applications the speed ups obtained from algorithmic improvement have exceeded the speed ups obtained from moore's law. Speeds up which when combined with moore's law have allowed for far higher jump in relative performance.

    An example is that older traditional AI techniques were said to require computers a century from now with moore's law advancement to beat a master human at 'go', but better algorithms allowed a computer from 2016(? or was it 2015?) to do that.
     
    #1146 Orion, Jun 19, 2016
    Last edited: Jun 19, 2016
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  7. Orion

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    BTW, not sure if it was mentioned earlier in the thread, but what technique is being used for beard rendering on the latest games(e.g. kojima's, god of war, etc)?

    The beards look brutally realistic, didn't notice any artifacts or shimmering. Much better than Agni's philosophy's beards which showed artifacts and looked fake despite probably running with higher specs.
     
  8. DieH@rd

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    Probably evolution of Naughty Dog's "slap a lot of sprites' on face and make wind influence some of them.

    [​IMG]
    [​IMG]


    IMO, best beard this gen is still Percival's
    [​IMG]
    [​IMG]

    A lot of things from Order 1886 is still "best this gen" :D
     
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  9. ultragpu

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    Hm..I thought Kratos has denser and higher res beard.
    [​IMG] [​IMG]
     
  10. Billy Idol

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    Meh, beard is dumb! Mustache for the win!
     
  11. EsppiraK

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    I don't know why everyone takes for granted that some techniques are invented by the same devs over and over again....

    This goes back to 1999.


    [​IMG]

    [​IMG]
     
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  12. ShyGuy

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    That wasn't Dictator93 over on gaf by chance ?, that dude spends ten hours a day pulling console exclusives apart and shouting about his favourite $100 million unfinished tech demo lol :p.
     
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  13. Orion

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    Probably him, someone at gaf. Most of the characters looked plastic, only the guy with the impressive spacesuit and the floating head lady looked nice, though the hair on the guy with the spacesuit looked suspect.

    The streams of star citizen I've seen, haven't impressed though
     
  14. Jupiter

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    Characters are still WIP. Last time they showed a character model with the latest tech was in November 2015. Much has changed since then.
    -forward rendered skin shader
    -new skin shader which should behave more like human skin
    -new hair tech compared to what was shown last year
    [​IMG]

    The hair of Gary Oldman looks different compared to the October 2015 video (character has no wrinkles here).

    Technically they are going new ways with procedural aging/destruction of clothing, other probs etc.

    Just look how many performance captured characters they will have compared to other games like Uncharted 4: http://www.imdb.com/title/tt5194726/

    In gameplay there will be 7 of these simultaneously on the bridge. While in other games usually very few 200 000 poly etc. characters were simultaneously seen. Especially during gameplay.
     
    #1154 Jupiter, Jun 29, 2016
    Last edited: Jun 29, 2016
  15. nightshade

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    You may joke about him but he doesn't really "pull them apart", I converse with him a lot and he just likes to talk about tech regardless of platform the same as people here and knows his way around, the things he says aren't really wrong you know. You don't have to be a PC nut to point out that some parts of Kratos' model might be imperfect.

    Because the reality is that Star Citizen is undoubtedly the most technologically advanced thing out there right now even in its unfinished state and it will be so even when it comes out. They are doing things that no one else does because they never have to care about those things in their games in the first place.
     
    #1155 nightshade, Jun 29, 2016
    Last edited: Jun 29, 2016
  16. ShyGuy

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    It was more a tongue in cheek comment mate, I actually really enjoy his posts but his PC bias is clearly evident. I have an i5 4Ghz CPU / 970 PC but it's amazing what these consoles can achieve with the esp shitty CPU's they have. Killzone, The Order, U4, Driveclub and Until Dawn all stand toe to toe visually in terms of assets with any game on PC imho (you're obviously always going to get better image quality and double the framerate if you're willing to pay for it).
     
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  17. nightshade

    nightshade Interwebz Hijacker !
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    But is it really a bias if it's the truth though? Sure those games can stand toe to toe to anything on PC, but that anything excludes Star Citizen. Just look at how the ships are built in the game and how much work the developers have to do because of the fact that they have a localised gravity inside the ship and a different kind of physics outside due to no gravity...the complexity arises from the fact that the ships are modular and can be destroyed partially. Apart from that you have the graphical techniques themselves which are much higher quality and more advanced than seen in any console games, it is also the most feature complete game that we have seen till date.

    I see it all as constructive criticism.
     
    #1157 nightshade, Jun 30, 2016
    Last edited: Jun 30, 2016
  18. ShyGuy

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    Fair enough. I will be impressed by Star Citizen when it releases as a full scale game and that's not a dig I'm saying that as the PS4 games I listed are all released. Looking at future games, Neo will make the third generation PS4 games like God of War 4, Horizon and Detroit all look even more amazing. It's ridiculous what talented artists, budget and console optimisation can achieve on such limited hardware (esp those CPU's) when you consider every screenshot you see of SC is usually running on a 970 or above.

    Is there an ETA on SC ?
     
  19. Jupiter

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    Liam Cunningham; Star Citizen/Squadron42

    [​IMG]

    Hair tech looks much better now.


    Squadron 42 will appear earliest in the end of this year. Star Citizen could be released somewhere in the later next year. But this is only my assessment.
     
    #1159 Jupiter, Jun 30, 2016
    Last edited: Jun 30, 2016
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  20. Clukos

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