Thank you for the kind words.That wasn't Dictator93 over on gaf by chance ?, that dude spends ten hours a day pulling console exclusives apart and shouting about his favourite $100 million unfinished tech demo lol .
Actually I was just talking about polycount and texel density.Probably him, someone at gaf.
Thank you for the kind words.
Yeah I did, no worries there. BTW, I was being pretty dry in my reaction on purpose as I am not one to take things personally, even if people are invoking my moniker on forums elsewhere (where I have been lurking for more than half a decade, hah) with negativity. So do not sweat it.Hey dude, I hope you saw my follow up - post 1156.
Thanks for saying you enjoy my posts. I think you may be taking my "negativity" regarding console exclusives in the run wrong light and perhaps somewhat personally? It is not necessarily negativity to point out flaws in rendering or problematic cases or anything of that sort. If you go through my posting on GAF you can see lots of praise regarding certain rendering effects and overarching goals (30fps locks, 60 fps locks, material and asset quality) for many a console exclusive.I enjoy your posts on gaf but I have to be honest and say that I feel you are extremely negative when it comes to console exclusives.
I think this is defintely all doable in realtime given a high enough pixel count and a 30 fps lock (as the trailer is showcasing a 30fps lock) on some beefy GPU. The motion blur and depth of field there do great strides in making it look so believable on top of fast cutting so you can barely concentrate on what is happening at the visual centre of the screen."Ingame"
Yeah I did, no worries there. BTW, I was being pretty dry in my reaction on purpose as I am not one to take things personally, even if people are invoking my moniker on forums elsewhere (where I have been lurking for more than half a decade, hah) with negativity. So do not sweat it.
Thanks for saying you enjoy my posts. I think you may be taking my "negativity" regarding console exclusives in the run wrong light and perhaps somewhat personally? It is not necessarily negativity to point out flaws in rendering or problematic cases or anything of that sort. If you go through my posting on GAF you can see lots of praise regarding certain rendering effects and overarching goals (30fps locks, 60 fps locks, material and asset quality) for many a console exclusive.
I think this is defintely all doable in realtime given a high enough pixel count and a 30 fps lock (as the trailer is showcasing a 30fps lock) on some beefy GPU. The motion blur and depth of field there do great strides in making it look so believable on top of fast cutting so you can barely concentrate on what is happening at the visual centre of the screen.
Let's hope they release some uncompressed version of it elsewhere so we can take some screen shots of character faces and skin.
Is that real time? The face sections I meanAnother impressive showcase of faces
Arnold is not a very accurate rendering of a human.