Accurate human rendering in game [2014-2016]

Discussion in 'Console Technology' started by babcat, Mar 13, 2014.

Thread Status:
Not open for further replies.
  1. Love_In_Rio

    Veteran

    Joined:
    Apr 21, 2004
    Messages:
    1,452
    Likes Received:
    110
    Yeah, sometimes is like the character is not processing any light at all and is using the barebones model. Inmersion breaking when it happens because during most of the game it looks almost cgi like.
     
  2. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,452
    Location:
    Budapest, Hungary
    If the FF TSW shot of Dr Sid(?) proves anything, it's just how incredibly talented the Square crew was to create such a high quality character model with the tools and computers of that time (about 14-15 years ago!). He was the most impressive member of the cast, the rest of the characters weren't as convincing. Mind you, they did not even have subsurface scattering at that time! All the shading was non-PBR, shadows were rendered with shadow maps, and so on.
     
    Nesh and Karamazov like this.
  3. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    2,399
    Likes Received:
    1,712
    Location:
    France
    yes Cid was really standing out, sometimes looked almost real in some scenes.
     
  4. DieH@rd

    Legend Veteran

    Joined:
    Sep 20, 2006
    Messages:
    6,122
    Likes Received:
    2,050
    Sulmmy is the best.
     
    Karamazov likes this.
  5. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    2,399
    Likes Received:
    1,712
    Location:
    France
    Lol i didn't notice, now i must leave it like that :lol:
     
  6. pjbliverpool

    pjbliverpool B3D Scallywag
    Legend

    Joined:
    May 8, 2005
    Messages:
    7,583
    Likes Received:
    703
    Location:
    Guess...
    Assassins Creed Unity has some nice moments in the real time cut scenes:

    [​IMG]
    [​IMG]
    [​IMG]
     
    jbq.junior01 likes this.
  7. Clukos

    Clukos Bloodborne 2 when?
    Veteran Newcomer

    Joined:
    Jun 25, 2014
    Messages:
    4,462
    Likes Received:
    3,793
    Some screenshots from the FFXV feature film, looks gorgeous

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  8. Warchild

    Newcomer

    Joined:
    Jun 8, 2011
    Messages:
    212
    Likes Received:
    112
    Let's just assume the rumors are true and the Xbox Scorpio has 6tflops, possibly a gpu that is fully dx 12 capable. Is it out of the realm of possibility it might be able to render those characters? What about Beowulf cg?
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    I'm talking strictly about character models.

    It's more towards the Agni cry tech demo isn't it.
     
  9. Billy Idol

    Legend Veteran

    Joined:
    Mar 17, 2009
    Messages:
    5,940
    Likes Received:
    768
    Location:
    Europe
    Wow!!!
     
  10. Clukos

    Clukos Bloodborne 2 when?
    Veteran Newcomer

    Joined:
    Jun 25, 2014
    Messages:
    4,462
    Likes Received:
    3,793
    Agni demo was running on three Titan X GPUs iirc.
     
  11. DieH@rd

    Legend Veteran

    Joined:
    Sep 20, 2006
    Messages:
    6,122
    Likes Received:
    2,050
    Agni demo was ported to directly run on PS4. They played it on a Sony pressconf.

    As for three TitanX, that was a separate "crying & emotions" demo that ran in DX12 and in 4K.
     
  12. pjbliverpool

    pjbliverpool B3D Scallywag
    Legend

    Joined:
    May 8, 2005
    Messages:
    7,583
    Likes Received:
    703
    Location:
    Guess...
    The original Agni demo that was optimised to run on PS4 was originally running on a single GTX 680 in the PC world (in a pretty unoptimised fashion). They released a new, much updated version of the demo last year demoed on 4x Titan-X's. I'm not aware of that having been ported to PS4. It goes without saying though that if it had been, the quality drop would be tremendous.
     
    chris1515 likes this.
  13. steveOrino

    Regular

    Joined:
    Feb 11, 2010
    Messages:
    479
    Likes Received:
    140

    Amazing character art. Wow.
     
  14. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,452
    Location:
    Budapest, Hungary
    You could have included at least a few of our shots... :D
     
    chris1515 likes this.
  15. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    11,380
    Likes Received:
    1,820
    How do we get access to the FF15 film?
     
  16. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    2,399
    Likes Received:
    1,712
    Location:
    France
    If ram is enough, we could imagine having ingame characters to look like this

    http://abload.de/img/vlcsnap-2013-06-12-133ayai.png
     
  17. DieH@rd

    Legend Veteran

    Joined:
    Sep 20, 2006
    Messages:
    6,122
    Likes Received:
    2,050
    It will be released into Japanese cinemas on July 9, while worldwide release on streaming services will happen sometimes before the launch of FFXV.
     
    Nesh likes this.
  18. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    5,438
    Likes Received:
    1,628
    Location:
    Australia
    The real time cutscenes in UC4 are pretty close to the King's Glaive CG if you ask me. The major difference I see is the strands of hair and lighting.
    [​IMG]
    I think games like God of War or Detroit would have more potential to look even closer.
     
  19. ShyGuy

    Newcomer

    Joined:
    Jun 29, 2014
    Messages:
    85
    Likes Received:
    13
    Wasn't that running on a retail PS4 while thrown together quickly for an event using their old PS3 engine and assets ? I imagine Quantic Dream will hit that target with a decent budget / dev time on Detroit.

    In terms of the new consoles I think they will be extremely constrained by what PS4/XB1 can do. I expect most of the upgrades to be resolution and / or framerate with at times higher quality shadows and AA.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...