I can see what you're saying, Drake has always been more 'goofy' than other serious characters, but I think that's what makes him Drake. He's still more cartoony than other main characters even though ND strive for a realistic look. I love it, personally.
But... That's part of his totally unrealistic and super hot athleticism!Facial animations aside, there's hardly anything flamboyant about his movement, though. They just look a bit odd. Besides, trying to ground their creations via a sense of weight is something good traditional animators work incredibly hard for, especially in cartoons. Drake kinda wobbles up and down cliff faces like he's filled with helium.
It's not the speed really. Lara is just as fast. Heck, she's probably faster. And Arno basically scales buildings with the speed of a monkey. I think all the simulations and the animation blending is probably doing ND a disservice here. Lara doesn't have the same amount of animations. The ones she does have are way more convincing, though. TR Underworld had similar issues. Tons of animations, yet nowhere near as convincing in motion as TR Legends and TR Anniversary.
You do realise you just posted the geekiest thing from a climbing geek, in the history of geeks?When we are on topic of climbing animations, this is very relevant [and proof that Kojima is best ]:
http://kotaku.com/why-snake-is-the-best-climber-in-video-game-history-1636633722
Beyond Two Souls is okay, above average. Heavy Rain on the other hand was kinda creepy at times, but palatable. The robot girl was shown as a revolution at the time but I didn't like it, it was creepy, and you can see how she doesn't have lines above the upper lips, she has no perioral lines.Casting was unique for its time when it was made, not many games then attempted to create such detailed characters. Both HR and Beytond managed to create great game avatars, can't wait to see what QD will do on PS4.
^ face of the devil looks insanely realistic when in motion