Accurate human rendering in game [2014-2016]

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W3 wont win any awards for its human rendering, but in many spots this [big and complicated open world game] looks really great.

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#TeamYennefer
 
Aaaaaanyhow, Square Enix had developed DX12 Luminous Engine tech demo that utilizes 4 TitanX cards. :D


Their goal was to capture "realistic crying", but the only thing that they succedded was brute forcing of HQ assets. Demo is too brief to convey any emotion [IMO]. Press release and screens can be found @ http://www.neogaf.com/forum/showpost.php?p=162221467&postcount=1
This is the kind of quality that I wish we had on this gen of consoles. We will have to wait another five years
 
For something that uses 4 very powerful cards, it doesn't look that much better (if at all) than the first Luminous demo. All that power is simply getting used to render at 4k and with a ridiculous amount of unneeded detail. And with god knows what level of optimisation on that hardware.
 
All that power is simply getting used to render at 4k and with a ridiculous amount of unneeded detail.
You need 4k to see the pores they've included in the textures, and the virtual makeup they apply to cover them up. Which is an interesting concept. Will cosmetics companies get into shader authoring for digital makeovers? :|
 
You need 4k to see the pores they've included in the textures, and the virtual makeup they apply to cover them up. Which is an interesting concept. Will cosmetics companies get into shader authoring for digital makeovers? :|

She did look rather caked in some sort of make-up.

So do certain Skyrim mods.

>_>
<_<
>_>
 
Instead of 4 Titans, 60+ million polygons in a scene, and pores that are hidden by makeup, I want games first to try to reach higher level of emotional involvement that their characters emit. We have good enough hardware for that now. Heck, PS3 showed with Kara/Beyond that even PS3 had what it took, but in that case, developer had to focus the entire game on particular gameplay/engine. On PS4 generation, every game can achieve that in any genre, if dev has manpower/time/budget/will.
 
Instead of 4 Titans, 60+ million polygons in a scene, and pores that are hidden by makeup, I want games first to try to reach higher level of emotional involvement that their characters emit. We have good enough hardware for that now. Heck, PS3 showed with Kara/Beyond that even PS3 had what it took, but in that case, developer had to focus the entire game on particular gameplay/engine.
Isn't the role of the voice talent, mo-cap actors and writers? Look at any review of The Last of Us on PS3, a machine which is ancient in hardware terms. Now compare that the the sorcerer demo shown by David Cage at PS4's announcement. One of those two piece of software ignites emotion, the other does not.
 
Yeah, the facial animation while crying still just look wrong and bad.

On the other hand, give similar computing resources to a good western developer and the results would look imo substantially better.
 
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