#TeamYennefer
It was running at 4K that realtime demo.\
Aaaaaanyhow, Square Enix had developed DX12 Luminous Engine tech demo that utilizes 4 TitanX cards.
Their goal was to capture "realistic crying", but the only thing that they succedded was brute forcing of HQ assets. Demo is too brief to convey any emotion [IMO]. Press release and screens can be found @ http://www.neogaf.com/forum/showpost.php?p=162221467&postcount=1
This is the kind of quality that I wish we had on this gen of consoles. We will have to wait another five yearsAaaaaanyhow, Square Enix had developed DX12 Luminous Engine tech demo that utilizes 4 TitanX cards.
Their goal was to capture "realistic crying", but the only thing that they succedded was brute forcing of HQ assets. Demo is too brief to convey any emotion [IMO]. Press release and screens can be found @ http://www.neogaf.com/forum/showpost.php?p=162221467&postcount=1
This is the kind of quality that I wish we had on this gen of consoles. We will have to wait another five years
No I only wished it was possibleyou wanted the power of 4 titan X in $500 consoles ?
You need 4k to see the pores they've included in the textures, and the virtual makeup they apply to cover them up. Which is an interesting concept. Will cosmetics companies get into shader authoring for digital makeovers? :|All that power is simply getting used to render at 4k and with a ridiculous amount ofunneededdetail.
You need 4k to see the pores they've included in the textures, and the virtual makeup they apply to cover them up. Which is an interesting concept. Will cosmetics companies get into shader authoring for digital makeovers? :|
Isn't the role of the voice talent, mo-cap actors and writers? Look at any review of The Last of Us on PS3, a machine which is ancient in hardware terms. Now compare that the the sorcerer demo shown by David Cage at PS4's announcement. One of those two piece of software ignites emotion, the other does not.Instead of 4 Titans, 60+ million polygons in a scene, and pores that are hidden by makeup, I want games first to try to reach higher level of emotional involvement that their characters emit. We have good enough hardware for that now. Heck, PS3 showed with Kara/Beyond that even PS3 had what it took, but in that case, developer had to focus the entire game on particular gameplay/engine.
On the other hand, give similar computing resources to a good western developer and the results would look imo substantially better.