So we've got NV40 and R360 and what not on the incoming.
Has anyone heard anything about the future FSAA implementation that nVidia might have in store?
I'll throw a fit if NV40 sports the same lousy FSAA that the NV3X does. I mean nVidia hasn't done jack to AA quality since they launched the GF3 two and a half years ago. (Well ok they changed their Cuncunx from "really crappy" to just "crappy", whoopeee)
And yet they sit on 3dfx IP... how ironic is that? :?
AF hasn't really avolved much either since it was first introduced on R100/NV10.
I'm just curoius of what things ATi and nVidia might have in store.
Reading all the hype about unified shaders this, dynamic branching that just got me thinking: we'll never even see the games that use that stuff until the boards is long since dead in any case.
NV30 might have had the ULTIMATE shaders for all I cared, but if it still had the crummy FSAA that it has I wouldn't be very impressed: I play a hell of a lot more games with FSAA/AF than I do games that contain hyper advanced shaders with 78923872378253 incstructions..
Is 6x RGMSAA with GC really the ultimate outpost when it comes to FSAA.. I think not. Yet there was never any real hype about this compared to the amount of hype we've heard about the shading capablities.
So what type of AA and texture filtering might the future hold for us?
When will we see some new takes on it?
I know this has been discussed from time to time but generally most discussion have mainly concerned the techniques that are present today only.
Has anyone heard anything about the future FSAA implementation that nVidia might have in store?
I'll throw a fit if NV40 sports the same lousy FSAA that the NV3X does. I mean nVidia hasn't done jack to AA quality since they launched the GF3 two and a half years ago. (Well ok they changed their Cuncunx from "really crappy" to just "crappy", whoopeee)
And yet they sit on 3dfx IP... how ironic is that? :?
AF hasn't really avolved much either since it was first introduced on R100/NV10.
I'm just curoius of what things ATi and nVidia might have in store.
Reading all the hype about unified shaders this, dynamic branching that just got me thinking: we'll never even see the games that use that stuff until the boards is long since dead in any case.
NV30 might have had the ULTIMATE shaders for all I cared, but if it still had the crummy FSAA that it has I wouldn't be very impressed: I play a hell of a lot more games with FSAA/AF than I do games that contain hyper advanced shaders with 78923872378253 incstructions..
Is 6x RGMSAA with GC really the ultimate outpost when it comes to FSAA.. I think not. Yet there was never any real hype about this compared to the amount of hype we've heard about the shading capablities.
So what type of AA and texture filtering might the future hold for us?
When will we see some new takes on it?
I know this has been discussed from time to time but generally most discussion have mainly concerned the techniques that are present today only.