Uttar said:
Heathen said:
PS: Never seen a game where it looks worse, always better but sometimes by more than others.
I'm not talking games here, I'm talking angles
As I said, 6x AA is often slightly better, but sometimes it's slightly worse.
When is it even slightly worse? We've had discussion on sparse sample selection criteria here, and with what I recall, I don't see how it is possible for ATI's 6x to be said to be worse than the 4x sampling pattern. The coverage should atleast as good, and I also think ATI is even using more than one sample pattern that might make that more likely (depending on the criteria for selection) Rather, I know it has been clearly stated that it can use more than one, but I'm not sure if it does in general.
It is less symmetrical and less "pretty" than 4x, but I'm not aware of situations with inferior coverage.
Perhaps there is an issue with blending precision (I don't know the blending precision for the AA), but as it stands I'm not aware of a sample case of problems to warrant that conclusion. What specifically are you thinking of?
Now, as for a lack of improvement over 4x, isn't that just because the 4x sample selection is just optimal quite often?
So, overall, it'll always look better ( unless a company would want to specifically make ATI look bad. Oh, that's not impossible, it already happened with nVidia
) - but in some specific places of the screen, it might look worse.
Is this speculation, or do you have a sample case in mind? Trying to come up with one, I'd say that for a case where 4x OG sampling would achieve ideal coverage, and there are 4 different colors, any pattern with a sampling count that isn't a multiple of 4 would be inferior for that one pixel (that would include 9x), but that seems an extremely unlikely corner case for edge AA (more of a concern for texture sampling than edge AA, it seems to me). However, for varying angles at edges, in games or not, I'm not seeing where you're expecting problems compared to 4x RG sampling.
This type of theory for "possible to be slightly worse" doesn't seem useful, because it is a complaint about sample count not sampling pattern.
What is a better 6x sampling pattern, assuming ATI is using just the one AA analysis programs show?
Not anything you'll see just fragging around, of course.
Uttar
Was there a discussion on problems with 6x AA that I missed? If so, just point me towards it and/or refresh my memory.