Anyway I see your point about lead platform in multiplat. titles, but we don't really know what the case is for MoH, maybe ERP could let us in on that secret
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If a multi-platform launch title is using SPE for pixel work, that would tend to say to me that there may be some issues with RSX's pixel shaders versus Xenos'.
What nAo said about pixel work - and besides, what if the lead platform was PS3?
IIRC, wasn't PS3 named as the lead platform for MOH: AA? I remember that being mentioned in some interview because supposedly it's easier to scale down from a greater number of threads to fewer threads on another machine, rather than scale up.