Ack, I knew this! I've been educated but it's hazy. I think this BW is 10.8 GB/s, this being the peak saving Jawed mentions above. It's akin to the Cell > RSX Bandwidth and provides the possibility of sending data straight to the GPU without it going through RAM.
I'm not sure how well this would work though, on either system. If you have a large model, do all vertices need to be sent to the GPU at the same time? Do they not need to be stored somewhere for the GPU to access? as it needs to process the data at least twice? And likewise textures, if the GPU is texture fetching it needs to be synchronised with the CPU to receive data. I'd have thought that procedural textures would also need to be saved into RAM for access. So I don't know how these direct CPU<>GPU connections will actually be used in real situations.