Yes i think it's the best looking cross gen game at the moment. Not trully next gen, but a good taste.
Are you talking PC next gen (currently 3000 series) or console next gen (aka PC last gen (RTX 2060 performance))?
Yes i think it's the best looking cross gen game at the moment. Not trully next gen, but a good taste.
Yes i think it's the best looking cross gen game at the moment. Not trully next gen, but a good taste.
Just because something is open world doesnt mean it can put out unlimited resources everywhere. The game is believable and pretty good as an RPG. Because you are comparing it with another game that is designed differently you spot the areas where it doesnt do them as well as that other game. The fact that is open world makes it even more complicated actually. Any game that involves controlling a character can be open world. From that point the priorities define where and how the resources will be put. GTA has always focused on freedom of causing havoc, destruction and experimenting with the realism of a real city. Cyberpunk isnt about that. Same reason why it doesnt give you the same sandbox freedom as Just Cause which barely provides anything remarkably dense as a GTA or Cyberpunk environment or the social variety in its environment in comparison, but it goes nuts with what you can do with physics and your weapons.
HZD again focuses on a linear story telling and fighting robots in nature. It could have been a linear game like Uncharted but the open world came as a beautiful bonus that added variety that makes the game better than if it didnt and doesnt need to be as ultra realistic and dense as GTA.
Not all games with open world elements need to put resources on the same places and compete directly.
HZD was never trying to be Witcher, just as MGS never tried to be Just Cause, or Cyberpunk never tried to be GTAV. Cyberpunk's world is already super dense in exterior and interior with much more complicated assets which is a super great achievement.
The Living World Team is a multi-disciplinary group of designers, programmers, animators and artists that work tightly together to bring our villages, cities, cultures and civilization to life. The team collaborates with our writers, tech & tool developers, game direction and art direction to push the liveliness of our world to new heights.
As a Principal Animator, you breathe life into our worlds. For you, animation is not just about the key-frames and poses of the hero characters. Your canvas is bigger; you work on the scale of streets, cities… entire worlds. For you the world is a character in itself.
next gen graphics in general.
RT is part of it.
When in one or two years we see RT combined with some other tech like nanite in UE5, or the next iteration of Frostbite, can't wait.
Do we know if UE5's lumen will be in the end faster than (triangle based) RT ?
"Lumen uses ray tracing to solve indirect lighting, but not triangle ray tracing," explains Daniel Wright, technical director of graphics at Epic. "Lumen traces rays against a scene representation consisting of signed distance fields, voxels and height fields. As a result, it requires no special ray tracing hardware."
I would like my RT hardware to be used...
Don’t look at +2000 released games this year then
Of course
I mean, of course, if the engine is doing RT. Like, I remember the Neon Noir demo from Crytek. It was all about "software" ray tracing, but what the point where the speed is not here at all...
Of course
I mean, of course, if the engine is doing RT. Like, I remember the Neon Noir demo from Crytek. It was all about "software" ray tracing, but what the point where the speed is not here at all...
UE5's lumen does a great job for GI and shadows. Then RT at least for reflections will certainly be supported. Should be too much for new consoles to handle, but PCs should do just fine, and by the time of release next generation of graphics cards should come out.
And they have an SSD
Nanite produce tons of polygons having the full scene for the BVH into the RAM, I think the demo is probably impossible to have RT on consoles and PC. Nanite reduce the geometry to 20 millions of polygons for a scene in the demo to render only what is visible on screen but with RT you need all the geometry into the memory.
SSD tech is already put to great use in 2077 on pc. The game is basically designed around ssd.
Perhaps even MM and demon souls use it.
Still, i dont think an ssd can replace gddr6 ram, not even plain old DDR4 or even GPU power. Theres latency to be considered too. Maybe a optane like solution, but even thats far from gddr6.
I think you hang too much on this ue5 demo. Its a demo, just that.
next gen graphics in general.
RT is part of it.
When in one or two years we see RT combined with some other tech like nanite in UE5, or the next iteration of Frostbite, can't wait.
SSD tech is already put to great use in 2077 on pc. The game is basically designed around ssd.
Perhaps even MM and demon souls use it.
Still, i dont think an ssd can replace gddr6 ram, not even plain old DDR4 or even GPU power. Theres latency to be considered too. Maybe a optane like solution, but even thats far from gddr6.
I think you hang too much on this ue5 demo. Its a demo, just that.
This demo you people keep talking about?
Unreal Engine 5 PS5 demo runs happily on current-gen graphics cards and SSDs | PC Gamer
I qoute:
"
his escalated after an interview with an engineer from Epic China (which has since been taken down) revealed the demo seen running on the PS5 ran just as well on a laptop. In fact the PC reportedly ran the demo better, with the PS5 managing 30fps at 1440p while the laptop hit 40fps at the same resolution from within the editor itself. "
RT hardware is used in games without RT.
that proves my point, next gen graphics are coming sooner than later and will blow us away
not everybody understand what is capping at stable 30fpsThis demo you people keep talking about?
Unreal Engine 5 PS5 demo runs happily on current-gen graphics cards and SSDs | PC Gamer
I qoute:
"
his escalated after an interview with an engineer from Epic China (which has since been taken down) revealed the demo seen running on the PS5 ran just as well on a laptop. In fact the PC reportedly ran the demo better, with the PS5 managing 30fps at 1440p while the laptop hit 40fps at the same resolution from within the editor itself. "