DaveBaumann said:I've just got back from NVIDIA's "Dusk-till-Dawn" developer event. I'll have an article with an overview up of the event sometime, but here a a couple of little hardware details picked up from the event:
- W-Buffer support dropped from future NV hardware (use FP calculations if you want higher precision).
Btw, I'd just like to make one last point on this.
If they're going to remove W-buffer support, they could at least implement a higher-precision z-buffer. This sounds, to me, more like a crappy attempt to not have to implement as much in the way of z-buffer bandwidth savings type stuff (similar to ATI's). But Dave, you said "future hardware," do you think this relates to NV3x or further into the future?
As a quick side note, I would really like to see some true 32-bit z-buffer support. The stencil buffer should go somewhere else...