Well, to be fair, at least part of the reason Crysis saw a near-linear increase in speed on my CPU overclock is because I'm on an ancient socket-478 3ghz Prescott rig. No dual core here, the best I can offer is hyperthreading -- whatever that is / isn't worth.
I tried disabling hyperthreading "just to see", but it actually performed worse. So, not doing that again -- it stays on, and it stays at 4.2Ghz stabily. Obviously someone with a dual core E6600 at stock vs OC would probably be a better measure of CPU usage.
As for Kuddles, while I agree with some of what you said, this part blatently stuck out to me:
With PC Gaming not in the greatest of states at the moment, it's hard to argue that games like Crysis look much better than console games, and yet also amount that the $600 card you spent on won't actually let you appreciate it.
PC gaming doesn't seem (to me) that it's in any sort of sorry state; there are TONS of games coming out for the PC. Sure, not every one is a blockbuster, but nor is every console game. And as far as saying it's
hard to argue that Crysis looks better than console games? Which console games are you comparing it to? Because I can't think of a single console game that comes close to Crysis even in Medium details at 720P resolution -- and we still have High and very High settings to talk about later.
Console games are nowhere near where Crysis is on the PC, and in fact they're just now getting to where FarCry
was on the PC three years ago with shader usage, shadows, AI, physics and view distance. But even then, current consoles still have to "hack" with texture resolution, shadow methods and framebuffers to get it all squeezed in -- which then loses AA, or AF, or proper trilinear filtering, or god knows what else.
Console games aren't in ANY danger of approaching PC first-person shooters, and I'd be happy to see an example where you think I'm somehow missing it.