One thing that have has been revealed is that there is dedicated video memory. Don't know if this tidbit significant enough to be posted.
One thing that have has been revealed is that there is dedicated video memory. Don't know if this tidbit significant enough to be posted.
One thing that have has been revealed is that there is dedicated video memory. Don't know if this tidbit significant enough to be posted.
This would be a weird design decision if true. Why on earth would you have dedicated video memory in an SOC? I doubt they could have packed enough edram on-chip to be interesting, and why pay the cost of extra memory pins and then restrict what you can do with the extra bandwidth by segregating the usage?
Thanks. The framerate looks fantastic btw.Edit: Oh and here's a off screen video of the MGS demo:
http://tinypic.com/usermedia.php?uo=zHAawG5Dm5Z5aQ0GYq45A4h4l5k2TGxc
Any idea how this compares to what a SGX535 is capable of in say the iPhone 3G S or iPhone 4? Or how many cores a theoretical PSP2 with SGX543MP would need to match or overtake the 3DS?
480x272, higher than the screenshots posted which are all 400x240.
Could any experienced users with good memory tell me;
Is there much difference between launch games on a handheld, compared to say game a year or two in ? I know on main consoles all the development makes the launch games look last gen.
What are the chances that these launch games are not using the 3DS to its full ability ? I know 'ability' is very subjective but I would assume, as time goes on, new algorithms and techniques would improve the graphics etc
Lack of dithering makes these graphics better than PSP graphics by default.
Squeak said:But then you have the whole screen for the game. Metres and counters can be put on the bottom screen. AND you can turn of the 3D to get very high horizontal resolution if need be.
Of course there are a few games where you don't need or by design leave out a HUD. But they are few and it would almost always be better to have one if not for anything else but a map. With the DS line you have a whole screen for that shit, if you need it.I don't think "metres and counters" tend to take up a lot of screen area, except of course for DS (and now 3DS) games where they're looking to fill space on that second screen. As for being able to turn off 3D to double the horizontal resolution, I don't think we know for sure it actually works that way. There could be some obstacles involved.