I wrote a shader to test R300's mantissa, and I found that it is 16 bits (not counting sign bit). So I guess R300's FP24 is s16e7?
My friend tested the same shader on NV30 and found out that its mantissa is 10 bits. So I think the shader is correct...
My friend tested the same shader on NV30 and found out that its mantissa is 10 bits. So I think the shader is correct...