From Ace´s Hardware:
My guess this chip (which probably has a working prototype) was enough to make Creative buy 3DLabs.
The fact that it is programmable chips will have no immediate impact for any gamer (based on previous DX8 experience) until maybe 2004.
What I am really interrested in is how well will it plays next generation games (DX8 and OpenGL):
- This "very high quality output and accuracy" is wellcome and maybe it is a combination of 64bits and the traditional professional quality of 3DLabs cards (see it http://www.3dlabs.com/product/technology/wildcat_quality.htm ). Something like Supersene will be great 8) http://www.3dlabs.com/product/technology/superscene_antialiasing.htm. I just upgraded from a Radeon 32MB DDR to a GF3 Ti200 and I must say that my Layman´s eye dont like much the GF3 image quality .
If this new chip is reasonably fast and have a great image quality then I am in. I doubt ATI and specially Nvidia will have this quality.
Games like Doom3 with a BIG focus on great lighting using multiple pass will require high quality to be fully enjoyed. 8)
Link: http://www.aceshardware.com/#550004613DLabs: 76M Transistor Graphics Chip This Christmas (HARDWARE)
By Brian Neal
Tuesday, March 12, 2002 9:55 AM EST
As we reported yesterday, Creative plans to acquire 3DLabs with the intention of driving 3DLabs' 3D graphics technology into the mainstream desktop 3D market while continuing to support the professional 3D space currently occupied by 3DLabs. This re-entrance into the mainstream desktop 3D market will occur with a new graphics architecture 3DLabs has been developing which is said to be highly scalable and programmable. After listening to Creative's webcast and Creative CEO Sim Wong Hoo's comments during the Q & A session, we have learned some new details about this new graphics architecture.
The new architecture has been described as being "very different" and "revolutionary" in comparison to other products currently on the market. It is said to have very high quality output and accuracy, which we speculate could potentially mean support for 64-bit color. Mr. Sim Wong Hoo also described the technology as "screamingly fast" and declared it the world's first single-chip tera-op graphics processor with general purpose programmability. The chip is rated at 170 GFLOPS and consists of 76 million transistors. In response to a question asking about the time-to-market for this new chip to reach the mass-market, Creative replied by saying, "We fully expect to be in the retail market by Christmas of this year."
Creative also talked about the business side of the graphics market, indicating that the product cycles for sound products are generally 2.5 to 3 years long, while acknowledging that product cycles in the desktop 3D market are much, much shorter. In response to a question regarding the possibility of a sound and video combo product being produced, Mr. Sim Wong Hoo stated that the company has dabbled with combo products in the past with little success because the result of combining separate products/technologies with different life cycles is usually the worst of both worlds.
3DLabs will operate as a separate entity and will also sell graphics chips to other manufacturers. It is not entirely clear to us whether or not this includes the new scalable graphics chips targetting the mainstream market, however, because the webcast was difficult to hear at times. Overall, it looks as though this merger could be very promising. Despite the lack of specific details regarding 3DLabs' new architecture, the fact remains that we now know there will be a new 76 million transistor 3D graphics solution in the mass-market by the end of the year, whereas two days ago we saw very little serious competition at all for ATI and NVIDIA, particularly with the uncertainty surrounding the STMicro sale. We will continue to report on this new 3D graphics architecture from 3DLabs as we learn more.
My guess this chip (which probably has a working prototype) was enough to make Creative buy 3DLabs.
The fact that it is programmable chips will have no immediate impact for any gamer (based on previous DX8 experience) until maybe 2004.
What I am really interrested in is how well will it plays next generation games (DX8 and OpenGL):
- This "very high quality output and accuracy" is wellcome and maybe it is a combination of 64bits and the traditional professional quality of 3DLabs cards (see it http://www.3dlabs.com/product/technology/wildcat_quality.htm ). Something like Supersene will be great 8) http://www.3dlabs.com/product/technology/superscene_antialiasing.htm. I just upgraded from a Radeon 32MB DDR to a GF3 Ti200 and I must say that my Layman´s eye dont like much the GF3 image quality .
If this new chip is reasonably fast and have a great image quality then I am in. I doubt ATI and specially Nvidia will have this quality.
Games like Doom3 with a BIG focus on great lighting using multiple pass will require high quality to be fully enjoyed. 8)