Joe DeFuria
Legend
DemoCoder said:Why would they? PS2.0 is a subset of PS3.0. People will use PS3.0 features where they count, and not some silly red herring like using dynamic branching on everything where a conditional or predicate would suffice.
Right...so where it counts, use it. And don't "automatically" have a fall-back to 2.0 if it doesn't make sense to.
Number one, there is no proof that it is inferior in a way that even matters in the majority of cases.
Except as Dave stated...if it is up to snuff, why is no-one apparentlu using DXT5, despite ATI's white-paper on it?
I'm thinking your trying to deflect the argument because you have no technical base to stand on.
I don't just ignore OpenGL guy's comments...you might.
(BTW, Temporal FSAA is not "ATI" only either, it can be done on any card)
Obviously, but it's not at this time, is it?
Fact is, I'm calling for developers to support both methods. You're the only one who's "pooh-pooh"ing anything Pooh-Boy.
Fact is, I'm calling on developers to implement 3Dc, and then DXT5 only if it makes sense..