Yeah you are right. But the question is, does it really looks much better than DXT5? I'm still waiting for a direct comparison.Dio said:But if 3Dc is there and it gets used the game will look better. Surely there can be no objection to that...
Yeah you are right. But the question is, does it really looks much better than DXT5? I'm still waiting for a direct comparison.Dio said:But if 3Dc is there and it gets used the game will look better. Surely there can be no objection to that...
Evildeus said:Yeah you are right. But the question is, does it really looks much better than DXT5? I'm still waiting for a direct comparison.Dio said:But if 3Dc is there and it gets used the game will look better. Surely there can be no objection to that...
Even if that one only works on a small percentage of video cards, and therefore doesn't benefit the vast majority of gamers? You are basically saying that marketing divisions should decide on features, not standards committees, and this is A Bad Thing.jvd said:does it matter ? one is getting pushed the other is not . Even if they look the same the one that is being pushed gets my vote
Dio said:But if 3Dc is there and it gets used the game will look better. Surely there can be no objection to that...
akira888 said:...I if I remember correctly 3dfx sued Nvidia back in mid-1998 after they added a glide wrapper to their drivers.
akira888 said:You could make a just as valid argument that NV consumers are being selfish by buying a 6800 and are in essence saying "screw you" to those cards that don't support V/PS3.0.
It probably isn't, but it does illustrate that proprietry standards aren't good for either the consumer or developers in the long term.akira888 said:Glide and 3Dc is not a valid comparision.
But PS3.0 is, and always has been, part of a standard - DirectX. You may have heard of it, it's quite popular, I hear...You could make a just as valid argument that NV consumers are being selfish by buying a 6800 and are in essence saying "screw you" to those cards that don't support V/PS3.0..
jvd said:does it matter ? one is getting pushed the other is not . Even if they look the same the one that is being pushed gets my vote
Bjorn said:Most of the objections was towards people that seems to have changed their minds rather drastically as of late when it comes to usage of "features released by one IHV that doesn't come from MS"
Dio said:3Dc is clearly not a replacement for DXT1/5 based methods. It is an additional method that will have higher quality than any existing compressed method.
It is not in our interests to now say 'Forget everything else, just use 3Dc' because we have a large installed base that doesn't have 3Dc and these people are very important to us.
But if 3Dc is there and it gets used the game will look better. Surely there can be no objection to that...
akira888 said:But if DXT5 compression is adequate for normal/height maps then why do so few developers seem to have used it?
I wouldn't call it "open" either - I guess it's in some kind of hinterland (the only info on Normal Map compression I can find on their website is, ironically, with regard to DXT5 compression). As I see it, if 3DC compression is as good as ATI lead us to believe, then it should (and would) be adopted in the DirectX standard. I can't see why anyone can argue that would be a bad thing? Why would it?akira888 said:Since it's an open standard I would not call it "proprietary"...
Diplo said:As I see it, if 3DC compression is as good as ATI lead us to believe, then it should (and would) be adopted in the DirectX standard. I can't see why anyone can argue that would be a bad thing? Why would it?
[url=http://msdn.microsoft.com/library/en-us/directx9_c/directx/graphics/reference/d3d/enums/d3dformat.asp?frame=true said:MSDN[/url]]
Here are the defined FOURCC formats.
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D3DFMT_DXT1 MAKEFOURCC('D', 'X', 'T', '1') DXT1 compression texture format
D3DFMT_DXT2 MAKEFOURCC('D', 'X', 'T', '2') DXT2 compression texture format
D3DFMT_DXT3 MAKEFOURCC('D', 'X', 'T', '3') DXT3 compression texture format
D3DFMT_DXT4 MAKEFOURCC('D', 'X', 'T', '4') DXT4 compression texture format
D3DFMT_DXT5 MAKEFOURCC('D', 'X', 'T', '5') DXT5 compression texture format
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