I would prefer it if normal maps from a PolyBump tool were used. They're more likely to show any real differences. A noisy normal map generated at random is harder to tell.
If you go to ati.com/developer, you can download their NormalMapper tool which includes a sample hi-res polybump-style normalmap (carnormal) plus exporters for Maya and 3DSMax to export hi-res geometry models as low-res models with normal maps.
If you go to ati.com/developer, you can download their NormalMapper tool which includes a sample hi-res polybump-style normalmap (carnormal) plus exporters for Maya and 3DSMax to export hi-res geometry models as low-res models with normal maps.