Iron Tiger
Regular
Head tracking is a considerably cheaper proposition, which should be doable with nothing more than a $20-$50 webcam (Natal?). The scene doesn't have to be rendered twice, so there's a much smaller performance hit, and the image filtering workload can be managed on the CPU or the GPU.
I'd love it if MS added a headtracking API to DirectX with the introduction of Natal, so it would be GPU vendor-agnostic and get supported by more games. PC gamers typically sit much closer to the screen/camera, so they could go as far as tracking eyes for a more granular input, and minimal neck strain.
I'd love it if MS added a headtracking API to DirectX with the introduction of Natal, so it would be GPU vendor-agnostic and get supported by more games. PC gamers typically sit much closer to the screen/camera, so they could go as far as tracking eyes for a more granular input, and minimal neck strain.