They published a paper and boasted about it in interviews. Naturally, people will look for the implementation in their demo. Since they didn't post any warning or disclaimer beforehand, by default, people will of course take it to be the real version.
EDIT: Ah, I see a G4TV preview on their 3D implementation now:
http://www.g4tv.com/games/xbox-360/...Player-Preview----Aliens-Take-ManhattanIn-3D/
EDIT: Ah, I see a G4TV preview on their 3D implementation now:
http://www.g4tv.com/games/xbox-360/...Player-Preview----Aliens-Take-ManhattanIn-3D/
The demo session, of course, offered an optimal setup for the ideal Crysis 2 experience, which is to say a great big 3D TV. The game's 3D effects opt more for a deep depth-of-field effect than a non-stop hail of bullets and debris seemingly flying at your face. The results are immediately impressive. There's an added sense of scale and grandeur to everything as you weave your way through the broken skyscraper canyons of an alien-invaded Manhattan Island. It's hard to say for sure if the 3D creates a loss of resolution, though, especially without the 2D version handy to compare it to, but the visuals look crisp and clean for the most part, with the notable exception of on-screen text, particularly in the weapon and Nanosuit customization screens.
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