grandmaster
Veteran
Was it 720p or something else ? And what 3D encoding format did they use ? (side by side ?).
http://www.eurogamer.net/articles/digitalfoundry-stereo-3d-article
Was it 720p or something else ? And what 3D encoding format did they use ? (side by side ?).
Avatar already supports stereo 3d on Xbox 360 and PS3, and it looks really good.
Yes handheld unit does not require wide view angle. Do you really think it's financially impractical? Considering Sony's stance toward 3D standards on the coming years, don't you think maybe Sony is at least considering putting one?
I´d say it all depends on the price of the OLED screen with the required amount of pixels. I think OLED is the only alternative for that type of hi-res screen on a handheld as it draws less power than LCD. I don´t know that market well enough to guess if it´s feasible or not.
I also don´t know the cost of the vertical lense screen that has to be attached, it should probably be pretty cheap in large quantities.
It would not require twice as much rendering capacity as a lot of pixels can be reused between the images, but it would still warrant a certain overhead.
Maybe Sony is considering it for PSP2, one obvious advantage is that it would be a very obvious market differentiator compared to the current PSP.
How about using this kind of technology but substitute OLED instead? http://nexus404.com/Blog/2009/01/30...tereoscopic-display-converts-2d-images-to-3d/
It uses anaglyph type glasses right?
Nope, look at the link I gave to patsu.
It was a gaming machine that one the HD movie war, not Blu-ray players. That's not early adoption, it's a trojan horse effect. The majority of people that own 3D-ready TVs right now weren't buying them because they're 3D-ready. They just wanted a relatively inexpensive bigscreen and Mitsubishi's DLP's just so happened to have 3D support. Most stores I've been to don't even advertise that those TVs are 3D-ready.Early adopters usually dictate the trend *a lot*. The HD movie war would be a good example.
Millions of gamers aren't buying Cryostasis. I agree with your point about its potential to enhance a game, but so far, no really popular game is incorporating it in a way that's integral to the gameplay or immersion.But it has in several games adding quite some that adds to the immersion. I wouldn't call ~30k dynamic water particles with complex physics and interaction something small in Cryostasis which adds alot to immersion. Not either when it is near 60fps with a GTS250 budget card (standalone). But yeah go open standard but until then it delivers very good stuff for millions of gamers something I cant say about 3D glasses so far from what I've seen. :smile:
Could you get 720p or 1080p resolution onto OLED glasses? Surely they would need to be tethered to the console? What about weight, power input, and durability?
I agree it would be awesome if they did work: accelerometers built in for head-tracking plus complete FOV
http://forums.nvidia.com/index.php?showtopic=141734&view=findpost&p=863640 said:From the extreme of the 65 inch TV display, and laser displays CES also exhibited a screen that is no bigger than a half an inch wide but which promises to pack a cinematic punch.
The technology is embedded in a pair of glasses that plugs into a smartphone or laptop.
The UK's Cambridge Display Technology is behind the Vizux specs. It said they are "energy miserly" which means they are not a drain on devices and can last for hours.
Chairman and chief executive David Fyfe said Vizux signals a new way of watching video content.
"These glasses will plug into a cellphone that's playing streaming video and it will be like watching a 32 inch TV in front of your eyes.
"And all of that is from a screen that is less than a half an inch wide and less than a quarter of an inch deep."
The technology behind the glasses is called organic light emitting diode or OLED, a cutting edge technology that does not need a blacklight to work and can therefore be made much thinner than an LCD panel.
Mr Fyfe said the Vizux experience is much more immersive than old fashioned TV and reckons they will be a boon to travellers and the so called "road warrior" who works on the road.
"This is a fantastic way of carrying a very small piece of equipment with you and getting an almost cinema like experience."
These are OLED based NOT LCD, so res and colour are better than any thing before acoording to people who tried them they really are almost as good a 32" LCD display but run from a IPOD phone or other portable device.
Although not true HD (yet), real 720p-1080p version could appear in next 12-24 months.
website:
http://www.cdtltd.co.uk/
Whether the HDMI 1.2 output of the Xbox 360 could be patched with any of the full-resolution stereo 3D modes remains to be seen, but it's fair to say you shouldn't be holding your breath. However, certainly in theory, a side-by-side 720p buffer is conceivable, and Avatar 360's advantage in 3D performance over its PS3 counterpart is obvious even without recourse to FPS analysis, suggesting that the horsepower is there too: at the end of the day, there are few unique effects that one console can achieve that the other can't match. The only question really is whether the Xbox 360's HANA chip could be firmware-upgraded to interface with the new displays.
Now that could totally work for a console. If you have a wireless controller you could plug in both together and leech the battery/wireless interface off the controller itself. Why limit yourself to a TV? You could play games almost anywhere, I would buy one if it was good and less than $200.
Edit: Imagine playing local multiplayer with your own screen!
I was looking at these HMD solutions to see how they're progressing. The problem with them is that their field of view are still very small. Note they mentioned 32" screen size, even some models will mentioned 65" screen but from 12 feet away. Their fov are still low. About the same as the Sony unit I tried around a decade ago.