Mass Effect 2 is a game that needs some TLC from the developer. We are working with them to see what we can do in a patch.
The problem is that after release it's too late, I'm sure they'll end up with an adequate experience, but if they want 3D to be pervasive they need to be working wit Devs earlier.
Before 3DVision shipped, a previous team I was on met with NVidia prior to shipping a product, we did make some easy changes to accomodate 3D stereo, but there were things we couldn't change. Some of our rendering was composited in screen space, it was way to lae to change that, so some scene elements have no depth in Stereo.
I'm not sure given the size of the 3D Stereo anticipated market we'd have done anything differently if we'd known earlier, but a lot of tech decisions are pick A or B where there isn't an obvious best choice, and a little bit of weight one way rather than the other might have had an impact.
They also need to get displays and glasses on programmers desks, and have 3D work in a window.