scooby_dooby said:In your opinion. I've never seen gamespot give a 9.4 to a "deeply flawed" game.
It's hard to take your opinion seriously when 70 professional reviewers disagree with you, and your biggest complaints are about the box art and a skeleton wearing a hat.
Well, if you're wondering why people didn't buy the game, what more do you want? In 2002, the average gamer still bought things based on the box and word-of-mouth. ED's box made the game look stupid as hell, which is why neither I nor anyone I knew had interest in it (I know, only an anecdote). It's probably the same reason ICO did so poorly. If they'd put a professional painting of Mantorok on the cover, or maybe Pius crushing the world in his fist (with some blood dripping around, I dunno), or something better than 3 rocks and a moon, I think it would have done a lot better. And as for some more real complaints:
1. The animation was, for the most part, rather stiff-looking.
2. Bright blue zombies aren't scary.
3. Bright green monsters with 3 giant eyes aren't scary.
4. All the lightning and other magic effects looked cartoony.
5. The human characters looked like they were suffering from a horrible blotchy skin disease.
6. The game was incredibly easy.
7. The mansion just looked muddy and poorly lit, not ominous.
8. The FMVs looked just plain bad, often ran at a much lower volume than the main game, and cut suddenly.
9. Many of the environments were very low-poly and poorly textured. The river of "blood" in the underworld, for example, looked like Kool-Ade. The "stairs" in the great hall were nothing more than a texture pasted on a ramp.
10. Fire effects were virtually unchanged from the N64 era.
The game had a great story, good voice acting (especially Pius Agustus), an intriguing magic system, fantastic controls, and great sanity effects. But that said, I can't understand why reviewers were so overawed by it. The presentation and graphics really hurt the title in my eyes. The only thing I can think is that they had been expecting this game on the N64 for so long that they reviewed it more like an N64 title than a Gamecube title. Or maybe they had listened to Dennis Dyack babble about "Games will be the dominant form of art" too much. To me, it screamed "8.3," not "9.6."
OK, I've said my piece and gone off-topic long enough. Back on-topic, I just haven't seen SK do anything yet to put themselves in the same league as the big boys. A bunch of 9's for a single game that everyone looked at with N64-colored glasses just doesn't do it. If the Too Human trilogy gets good reviews and sells well, then they certainly may very well become a powerhouse. They just aren't there yet.
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