[360] Splinter Cell: Conviction

The Ubisoft guys did a live preview of the game today at the Eurogamer Expo in London. It was the same level shown at E3.

Framerate was buttery smooth, which surprised me.

What surprised me even more was how blown away I was. In fact, the 200 or so people in the room were blown away. The game has gone from a like to have to must have for me. I can see this being up there as one of the games of 2010.
 
The Ubisoft guys did a live preview of the game today at the Eurogamer Expo in London. It was the same level shown at E3.

Framerate was buttery smooth, which surprised me.

What surprised me even more was how blown away I was. In fact, the 200 or so people in the room were blown away. The game has gone from a like to have to must have for me. I can see this being up there as one of the games of 2010.

What? :eek:

EDIT: Lol thought 200 people in the game where blown away! :LOL:
 
I've seen the level recently from Egames expo in Melbourne, nice stealth action and cool gameplay. I didn't like the grainy filter effects though, it kinda takes away the details in the texture somehow. Personally I wasn't blown away in any forms, mainly due to the dark and confined level.
 
Anything new said on that preview?

Not really. As I understand it, it wasn't a planned event at the Expo, but rather some of the British Ubi guys who were at the show overseeing the demo's of Avatar and Creed II on the show floor offering the Eurogamer team the chance to have it demo'd. This was all organised in about 4 hours on the last day of the show.

So really, it was just as run through of what we have seen (though I personally hadn't seen the "crowd" scene before where Sam is walking through. The Ubi rep pulled out Sam's gun and the crowd ran screaming. Probably that's been shown before.

Still, old stuff of not, it was very cool.
 
What surprised me even more was how blown away I was. In fact, the 200 or so people in the room were blown away. The game has gone from a like to have to must have for me. I can see this being up there as one of the games of 2010.
Can you please elaborate a bit more?
What exactly did blow you away :D
Graphics (which aspect?), Gameplay (which aspect)?
 
What exactly did blow you away :D

You know, I've been thinking about this and it's difficult to put into words. It would be easy, and probably rather crass, to say "the whole package", but in many ways that's what I felt. Now, of course it was only a small taster of the game and clearly one designed to specifically highlight a certain aspect of playing the game (focused more on action than stealth) so my impressions will be in no way indictive of the final game.

But anyway, I will try.

Firstly, one of the new features that seems to have created the most chatter on various boards is the "Mark and Execute" feature. I shared, and still share to a certain degree, some of those concerns. But what is apparent is that the ability to M&E has to be earned and cannot be pulled off at will. So performing certain gameplay tasks will add toward your ability to M&E, but once you've used it you'll have to build-up again before you can use it. This means that you cannot go through the whole game like that and will therefore be in a position to choose where you feel it will best aid you.

As for the graphics, very good. It's Unreal Engine obviously and it does look it, so if you're a UE3 hater you will possibly be a little less impressed. But being UE3 means that you get detailed character models and lots of environmental detail. The animation was particularly good, and as I said before the framerate in that particular demo was buttery smooth.

To try and give you an impression of the gameplay, I'm going to mention 2 games, Condemned and Mirrors Edge. This doesn't mean that Conviction is anything like those titles, but if you've played them it'll help to get across some of my meaning.

Condemned was one of the first games I played where I really "felt" the action. The hand-hand combat felt brutal, visceral. That's how Conviction felt to me. The shooting, hand-hand and interrogations had a real visceral edge to them. Think the Bourne films, or Casino Royal. The animation, along with truly stellar audio, really immersed you in the game and character. This isn't the cartoon violence that most games deliver, and like the Bourne films are credited with re-invigorating the spy/action film genre, I can see more games in the future building on the foundations that Conviction will bring.

The Mirrors Edge link is with the smooth gameplay and movement through a world. When it gets it right, ME has an almost balletic edge to it. In the Conviction demo, even though there's a lot more shooting than ME ;), there was a kinetic flow to the whole thing, where one movement led onto the next, where one action moment was integrated into the whole without breaking the flow. Now clearly, the Ubi rep demoing the game had played it many times and knew his way around, but this was another positive for me as it's clear that this is a game with immense replayibility as you attempt different approaches, or just try to refine certain approaches.

I'd also like to add that, even though it was the same level as seen before, the AI characters didn't seem to behave the same and it looks like they choose different routes, actions, cover, etc depending on the situation.

There you go, my impressions. In two words?

"Brutal Ballet"

;)
 
The Mirrors Edge link is with the smooth gameplay and movement through a world. When it gets it right, ME has an almost balletic edge to it. In the Conviction demo, even though there's a lot more shooting than ME ;), there was a kinetic flow to the whole thing, where one movement led onto the next, where one action moment was integrated into the whole without breaking the flow. Now clearly, the Ubi rep demoing the game had played it many times and knew his way around, but this was another positive for me as it's clear that this is a game with immense replayibility as you attempt different approaches, or just try to refine certain approaches.

I'd also like to add that, even though it was the same level as seen before, the AI characters didn't seem to behave the same and it looks like they choose different routes, actions, cover, etc depending on the situation.

There you go, my impressions. In two words?

"Brutal Ballet"

;)
Thanks very much!! You really have the ability to fuel my hype :mrgreen:
 
Anybody know why they went with Unreal? Was that the original plan? I remember them saying they were suppose to have an advance lighting system that could not be done of the ps3 is that still valid?
 
Anybody know why they went with Unreal? Was that the original plan? I remember them saying they were suppose to have an advance lighting system that could not be done of the ps3 is that still valid?

It was always Unreal, as were previous SC games.

And actually, the devs said they had an advance AI system that they couldn't have done on the PS3, not lighting. As to whether it's still valid now? Who knows. But since that was said, it looks like they've gone back to the drawing board with the game anyway, on top of which Sony have improved their dev tools significantly.
 
It was always Unreal, as were previous SC games.

And actually, the devs said they had an advance AI system that they couldn't have done on the PS3, not lighting. As to whether it's still valid now? Who knows. But since that was said, it looks like they've gone back to the drawing board with the game anyway, on top of which Sony have improved their dev tools significantly.

Yeah your right it was the AI. That right when when first saw it showed Sam in a outdoor scene and he was traversing through the crowd.

edit: here is one of the older vids

http://www.youtube.com/watch?v=M9s6tL-0IVw
 
How nice it looks. At 2:13, the stroll along the city street! :oops:

Also at 2:43, is that market realtime as it seems to have OB motionblur.
 
The game looks way to simple, at least as far as holding your hand goes, but the casual crowd is so important these days :rolleyes: I need to go back to the beginning of the series and play it through.
 
Back
Top