Silent_Buddha
Legend
Oh dang, I didn't know that basically the entire core of Team Ninja quit and formed their own company.
Regards,
SB
But they didn't take ALL the producers, or there'd be no NG2S.Oh dang, I didn't know that basically the entire core of Team Ninja quit and formed their own company.
Regards,
SB
But they didn't take ALL the producers, or there'd be no NG2S.
Does the online co-op work on the demo? I could only play co-op with the CPU.
Or does it not exist and I thought that online co-op is a new feature in the complete game?
I was curious about that. I hated projectiles in NGS, and from what I've seen from NG2 gameplay the situation was somehow much worse. But in NGS2 demo, even on hard it didn't bother me.-no more senseless projectile spam, actual weapons fights instead.
I was curious about that. I hated projectiles in NGS, and from what I've seen from NG2 gameplay the situation was somehow much worse. But in NGS2 demo, even on hard it didn't bother me.
My biggest problems with NGS were too much (in fact pretty much only) uninspired monster fighting after the demo level, lame projectile weapons and backtracking.
Nobody mentioned the creative use of sixaxis motion controls?
http://www.theblurayblog.com/2009/0...gaiden-sigma-2-will-make-you-shake-your-head/
Oh dang, I didn't know that basically the entire core of Team Ninja quit and formed their own company.
Supposedly, the final code won't have much tearing or something, right? On a personal note, I prefer the purple particle effects.Well they have increased the IQ noticeably (lighting, resolution among other things) there's coop mode (separate from SP campaign) three female playable characters with their own missions, new weapons enemies and bosses, and they've tweaked the entire game (like how many enemies there are and how they attack) to be more balanced, like they no longer spam projectiles etc. On the downside, there's noticeably more tearing and they've removed a lot of the gore.
Here are some comparison shots.