Iam not doubting that it not easier but won't playing through the game already on the 360 and then again on the ps3 make it easier by default.
Judging from other asian forums with actual MN playthroughs, apparantly MN on NGS2 is a different matter than MN on NG2. In NG2 it was more about surviving your way through the explosives and random projectiles. Apparantly in NGS2 it is more about not being hit at all.
Everyone knows from the demo that one~two hits is enough to kill you (especially if you hit a wall after that).
That actually carries through the whole game, as well as the insane HP of certain enemies (as well as the increased difficulty of breaking their limbs).
Also, in boss fights, this immensely increased damage results in many one-hit-kills. It seems to me that boss fights are now more of a "take no damage" game.
I'm not exactly sure what is harder, numerous random projectiles (which doesn't exactly exist in every single battle) or one hit kills and harder to break limbs.
Also a question to MN completed players on this forum.
I've encountered numerous statements about the AI being dumber in NGS2, which I personally think is total bogus.
Spamming random projectiles is not better AI, nor is more enemies better AI. The enemies seem to me to react the same way and respond similarly to similar combos.
Better AI would actually mean better resiliance to guillotine throws and that sort of stuff, which I do not see at all in NG2, as guillotine throws are what makes your survival in MN.
Personally it seems quite unfounded to me, but I would like to see someone change my mind here.
(I'm on my first playthrough mentor right now, and so far everything is pretty managable with a continue here and there)