I beat the game over the weekend and--though I enjoyed it more than the first--I still was happy when it was finally over. Don't get me wrong, it was a fun game overall but there were a lot of annoyances too. But despite these things I still found myself going back to the game which I think says a lot.
But I gotta mention, I think, the pinacle of my frustration--when I hit with the final boss. I dont know if I was ill prepared by ignorance, missed a hint from the game or if the design is off but, man, I had the toughest time with the final boss (sullivan on the roof). In DR I tend to stick with melee weapons so I dont tend to carry guns around too much. When I got to the roof I had 4 spiked bats and a few food items--that didnt work out so well. The only attack I could get to work against him were my kick attacks. Also, this guy has an uppercut that does 90% damage! Anywho, I spent around 3 hours trying to kill this guy and none of those 3 hours were enjoyable. What else can you do against this guy? I understand guns can work, but what doesnt seem to viable considering the other things going on.
I dont like to walk away from games when I'm that close to the ending but I was highly considering it here. In the end I just grabbed 5 combo drinks (the one that makes you run super-fast) and drop kicked the guy about 137 times in the face. It was a totally cheesy move but I didnt care at that point. Not exactly fun.
But I think the game, overall, was ok. I loved the open world of the mall, all the wacky weapons, goofy charcters, the voice acting was above (capcoms) average and the leveling system was kinda fun too.
I hate to be that guy in a DR thread but the save system--or lack of an autosave--really bothers me. I know I know, its suppose to build tension and I understand some of you really love that aspect of it--I'm just saying, for me, it's frustrating.
Some other notes:
- The map is all around better, but there were times I wanted to throw down a custom marker.
- The combo weapons were usually too much trouble for not enough fun/PP, and actually not that much fun to use. The only one I loved was the electrical chair.
- The save/load times are too lengthy, even when installed on the X360.
- I ran into 2 bugs that forced me to restart the game (as in, lock-ups).
- Survivors are prone to friendly fire, so when they are surrounded by attacking zombies it difficult to save them with a melee weapon without hitting them. Hit them a few times and they turn on ya.
- Chuckie is too slow.
- When a call comes in I like to answer the phone while avoiding zombies (do these calls ever come in at a reasonable time? I once had a call come in during a boss fight)since the game doesnt pause, so this means I have to keep the left-stick pushed forward/left/right. Often times this mean the map/messages menu that pops up but would scroll around leaving me confused. Why not just pause the game?
- The time limits--again I understand are a DR trait and build tension--but I cant help but to want to play around in the awesome environments without having to worrying about that. I'm reminded of this every time I run by a store with lots of cool stuff in it. Still, at least it's better than DR1.