[360, PS3] Dead Rising 2

Why could it not be a fillrate, bandwidth, or memory problem with the PS3 version instead of it being a "lazy port"?

I'm lookin for any kind of technical discussion here on this game, since I heard there are some differences between the versions, but I seem to be missing it. I'm interested to see what the more informed people here think of the differences between the versions and the reasoning behind them.

look out for the DF comparison:

http://www.eurogamer.net/articles/digitalfoundry-dead-rising-2-faceoff

EDIT: as always with such poor ports: there is a war going on in the comments section (funny to read)...I think that even some B3Ders are involved...
 
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Why could it not be a fillrate, bandwidth, or memory problem with the PS3 version instead of it being a "lazy port"?

I'm lookin for any kind of technical discussion here on this game, since I heard there are some differences between the versions, but I seem to be missing it. I'm interested to see what the more informed people here think of the differences between the versions and the reasoning behind them.

Well my comments regarding 'lazy port' were based on the fact that PS3 has had no love from the dev whatsoever, X360 got DR1, was the lead for this, it gets all exclusive content (before and after the main game) and the actual game itself is graphically quite poor in places already...so I don't think the devs really care about the PS3 version - they just seem to have shoe-horned it into the PS3 but removing features. Interesting to note that the PS3 version works better outside where you'd think there's more 'going on'!?

Anyway, as a result I sold on my PS3 copy - I may pick up the X360 version on the cheap at some point as I'd like to play it and the future DLC...and (for now) the case zero will have to satisfy my zombie thrashing needs! :D
 
Would there be a way for the game to switch modes depending on area? (esp. as this game loads each area anyway)...just wondered if it was technically possible
 
I beat the game over the weekend and--though I enjoyed it more than the first--I still was happy when it was finally over. Don't get me wrong, it was a fun game overall but there were a lot of annoyances too. But despite these things I still found myself going back to the game which I think says a lot. :)

But I gotta mention, I think, the pinacle of my frustration--when I hit with the final boss. I dont know if I was ill prepared by ignorance, missed a hint from the game or if the design is off but, man, I had the toughest time with the final boss (sullivan on the roof). In DR I tend to stick with melee weapons so I dont tend to carry guns around too much. When I got to the roof I had 4 spiked bats and a few food items--that didnt work out so well. The only attack I could get to work against him were my kick attacks. Also, this guy has an uppercut that does 90% damage! Anywho, I spent around 3 hours trying to kill this guy and none of those 3 hours were enjoyable. What else can you do against this guy? I understand guns can work, but what doesnt seem to viable considering the other things going on.

I dont like to walk away from games when I'm that close to the ending but I was highly considering it here. In the end I just grabbed 5 combo drinks (the one that makes you run super-fast) and drop kicked the guy about 137 times in the face. It was a totally cheesy move but I didnt care at that point. Not exactly fun.

But I think the game, overall, was ok. I loved the open world of the mall, all the wacky weapons, goofy charcters, the voice acting was above (capcoms) average and the leveling system was kinda fun too.

I hate to be that guy in a DR thread but the save system--or lack of an autosave--really bothers me. I know I know, its suppose to build tension and I understand some of you really love that aspect of it--I'm just saying, for me, it's frustrating.

Some other notes:
- The map is all around better, but there were times I wanted to throw down a custom marker.

- The combo weapons were usually too much trouble for not enough fun/PP, and actually not that much fun to use. The only one I loved was the electrical chair.

- The save/load times are too lengthy, even when installed on the X360.

- I ran into 2 bugs that forced me to restart the game (as in, lock-ups).

- Survivors are prone to friendly fire, so when they are surrounded by attacking zombies it difficult to save them with a melee weapon without hitting them. Hit them a few times and they turn on ya.

- Chuckie is too slow.

- When a call comes in I like to answer the phone while avoiding zombies (do these calls ever come in at a reasonable time? I once had a call come in during a boss fight)since the game doesnt pause, so this means I have to keep the left-stick pushed forward/left/right. Often times this mean the map/messages menu that pops up but would scroll around leaving me confused. Why not just pause the game?

- The time limits--again I understand are a DR trait and build tension--but I cant help but to want to play around in the awesome environments without having to worrying about that. I'm reminded of this every time I run by a store with lots of cool stuff in it. Still, at least it's better than DR1.
 
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