WHAT ?!?!?! I hope the PC Crysis improves, not suffers due to this decision
It's probably the end of the "let's design games for future computers" philosophy, though.
Why? They said they were making their engine ready for the Xbox 720 and PS4...etc.
Because it's added work that most of the game's console audience will never see? Unless they intend to relaunch the game when those consoles are released.
See it from the positive side. It's a known engine, to go beyond default 'max' settings would be easy. In the end even in "worst case scenario" it would still be a win situations for all aslong as the gameplay mechanics aren't gimped due to controller etc.
Well, for instance, I could see all the fancy shaders being applied, extra-high detail. Anything that's code-based, sure, it won't be worse than Crysis. But, for instance, would they necessarily create textures in mega-ultra-high resolution? Would they actually include super-high-poly models or just what the console can handle?
Maybe Crytek will, out of respect for PC gamers. But given how other historically PC-centric dev houses haven't really done that, I'm doubtful.
You mean like Bethesda?
Regards,
SB
I was thinking Epic, but sure, Bethesda. Hell, Volition made one of the best games ever in Freespace 2 and Saint's Row 2 PC port was probably the worst PC port of 2008 (okay, it wasn't handled by them, but still).
Exactly, I am thinking more on "SCOPE" of the game. After playing Crysis, I was like, " How bigger the world will be next time, around?" "How many more enemies on screen together?"" What new gameplay will emerge from such huge ultra-realistic environments?"
THOSE things, I think, will get completely compromised.
Hell, I think, even Warhead had compromised on those, just to make sure it runs on Medium PCS ! Warhead was more of linear HL2 sequences than the open world playground battles of Crysis !
Why would you think that? Were Oblivion or Fallout 3's scope compromised? Sacred 2's? Does GTA IV feel small when played on PC?
Graphics, texture detail, geometry complexity (world and object) are obviously going to be constrained by resources, but I see no reason that the scope would have to be.
There's no reason that additional resources couldn't be intelligently streamed in as with the above mentioned games.
Regards,
SB
Bethesda still does primary work on PC with ports to console. And thus the PC efforts still look better. Although considering they don't (yet) release simultaneously, they had time to polish up the console ports to spiff them up a bit with the added time to optimize things.