[360, PS3] BF:BC2 and BF 1943 online

I played a bit of 1943 yesterday. I'm not sure, but I think they might have lowered aiming sensitivity for the vehicle turrets. That said, it only took me a couple rounds to get back to my 25:1 K:D in the tank.

That is only because I was on in an aircraft on the other side.

Be glad, very glad, that there are no planes in BC2.
 
I cant believe how much better it looks compared to the Beta, could be the map though.
Really loved the Beta, the sound and gunplay are amazing, i cant wait to see the other maps.
 
what happend here???
-> my brain exploded!!

Some of the best stuff I have ever seen!!
How good are the particles in this snow jeep chase scene - phantastic!
I wonder how the consol version of this game looks like...

That footage is from the console version :) Although dumped out with high quality anti-aliasing before encoding the movies.
 
That footage is from the console version :) Although dumped out with high quality anti-aliasing before encoding the movies.
Oh no, it happend again: my re-added (and thus fragile) brain exploded again!!
(Un-)Fortunately I have enough time to re-assembly it until the game arrives!
Great work DICE! (Apropos great work: where is my Mirrors Edge 2?!?)
 
What's with the massive screen-tearing? Is it gametrailers' fault or the game itself? edit: ok, it's just gametrailers - the downloadable file is ok;)
It surely looks fantastic!
 
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IGN Preview

A second single-player level highlights the variety that's to be packed into the campaign, taking the action out of the jungle and into the snow-covered heights of South America. It's also here that Bad Company 2 reminds us there's more to its game than deliciously destructive run 'n' gun, book-ended as it is with two vehicle-powered set-pieces.

The first seats Preston in a chopper-mounted gun turret. Essentially it's an on-rails shooting section but the swollen firepower means that Bad Company 2's more destructive elements can really let their hair down. Concrete crumbles and tumbles with gleeful grace and it's a pleasure to simply place the crosshairs on a wall and let the Frostbite engine bare its teeth.

It looks impressive, but it sounds even better; Bad Company's greatest asset was its sound design, utilising DICE's pioneering HDR Audio technology to create gunfights that were told with unprecedented fidelity. The science behind it is simple, the results absolutely spectacular – and it's naturally been bolstered for Bad Company 2, the game boasting a soundscape that's beyond compare.

A point-to-point run through a series of outhouses in the snow shows this off admirably, with the sound of bullets coming sharply into focus when the action moves inside. It's even more pronounced when an APC gets involved in the action, the RPG that's required to bring it down letting off an almighty hiss and the resulting explosion shaking the speakers with serious force.
 
Squad Rush mode details

How To Access "Squad Rush" at Launch

North America: All customers that pre-order from GameStop (local retail store or website) on Xbox 360 and PlayStation 3 will have an Exclusive Access* for 30 days to play the "Squad Rush" gamemode and any friends they bring with them. This means you can always play with your friends if you have the Exclusive Access* never forcing you to split from them, plus those that have this Exclusive Access* are a bit more popular... even if only for 30 days. ;-) *This game mode would be automatically unlocked for everyone after 30 days.


Rest of The World: No Exclusive Access, as this mode would be unlocked day 1 at no extra cost and you can also invite any of your American buddies to play as well.

* No Exclusive Access on PC, as this mode would be unlocked day 1 (no extra cost).


GameStop "threatens" devs to do this stuff in order to secure more sales for themselves:?:
 
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