Guden Oden said:That's not true. I got the full game today; bought it 2nd hand off a guy in the Games store who wanted to get rid of it because it was too scary for him to play! Which means I'll prolly hate it too. I jumped several times during the short demo version.
Anyway, the framerate judders at the EXACT spot as in the demo. After the cop feels the cigarette smoke, just stand in the doorway into the room with the windows - don't go inside - and point the flashlight towards the leftmost side of the windows. The FPS clearly dips right there, depending on exactly where one is standing, it might be one dip or two distinctly separate ones close to each other as you pan back and forth.
Rendering performance seems to be more or less identical to me between retail version and the demo. I've not noticed any major differences anyway - the game usually runs at 30fps and sometimes even lower, like in this particular case.
Guden Oden said:That's not true. I got the full game today;
hey69 said:does NFS MW choock on the FPS counter with you guden ?
the demo i downloaded has a very inconsistend framerate.. very choppy even sometimes..
some other friends claim that their game runs great. offcourse this can be perception and ones opinion.
does remind me of my cousin last week who was playing FABLE on pc , it barely run 10-15FPS .when i asked why he didnt turn down some gfx options to fasten it up , he looked at me like , why the heck should i do that.? it runs great he said... hahahha...
I woudln't call it minor by any means, but it makes sense that some people still wouldn't be susceptible to it. Condemned does run good for the most part and is a quality game in my opinion, but a few spots struggle like the one you took a picutre of above.Hardknock said:Well I tried following your intructions exactly, and I witnessed no framerate drops or dips. I tried panning back and forth really fast and got nothing. I could take a video clip, but I don't think it's that serious. Just to be sure, is this the area you're talking about?
http://img.photobucket.com/albums/v333/hardknock/Picture1952.jpg
If so, maybe there is some credence to 360's differing in performance, or maybe the frame drop is so minor I'm not susceptible to it... I don't know.
Shifty Geezer said:Have you any evidence to support that?
ATI: But yeah on the shaders we have 48 of what we call the adaptive shader array. So in the past you’ve had to say well here’s where I’m going to use my pixel shaders, and here’s how I’m going to use my vertex shaders, but in this particular case the hardware actually figures it all out for you and determines what the most efficient way to do that is.
Complete fabrication of course.evil said:Low quality memory chips. At boot time the 360 runs a few tests to see how fast they can run reliably
mrdarko said:could this be the cause of this problem?
http://www.mercurynews.com/mld/mercurynews/news/local/13864415.htm
if the odd stick of slower memory slipped through, could the people that bought these(360's) be having frame rate issues?
they would say that!overclocked said:Read all
For ex "That's why Microsoft chose not to ship any systems with the slow chips in them."
overclocked said:I think this is just in the eye of the beholder, iknow the spot in condemned we are talking about as others from NA also so its not a PAL thing either.
I guess that some people dont now what a slowdown is or notice it.