Yeah even Killzone 2 managed to match a prerendered tech video.
And they insisted that it was real time, and representative of the game.
Further optimizations to the engine over the next year of development would make such IQ more viable.
I wouldn't go that far with regards with KZ2 matching the CG trailer, although the graphics are great.
I agree that I was initially disappointed with the graphics in Halo 3 after what was presented in the E3 announcement.
OT: I'm really curious at to how Recon will be presented. Will it be the dark Gears/KZ2 style, the colorful H3 style, something similar to the Recon trailer, or maybe a total departure (cell shaded).
From what I've heard, there will be no Elites in Recon.
From what I've heard, there will be no Elites in Recon.
You're probably right though as weren't the maps in Recon suppose to be playable in Halo 3.
there was definitely a darker more serious art style to the trailer... I liked it a lot - so i'm hoping it will be like that
Well, even without elites the covenant is awfully colorful. Maybe they'll use more grunts? Those are relatively drab.
Did you ever watch the short documentary on the Halo 3 E3 video? One of the developers promises the graphics will be the same, oops.
After the fun I've been having with the MP with the guys from here, I'm certainly looking forward to ODST much more. Still can't believe how much fun Halo MP is. Such a nice change from the "realistic" shooters.
1UP: One of the menus we saw while we were at Bungie said XBL Public, it was described to us as a "Matchmaking for Custom Games." What is XBL Public bringing to the matchmaking space? Is there an XBL Private, as well for Halo 3 online play?
CN: The basic idea with our online play still begins with our party system. You can invite your buddies to the party and it's easy stay together and play whatever you want in the game. If you want to keep it private you can set the privacy so that only friends can join, or so that an invite is required in order for any player to join the party. On the other hand you might need more players to play the type of game you want to set up and that's where XBL public comes in handy. When you need more people you can just open your party to the public. It's the perfect way to create a custom game and find people to join you.
1UP: If I've created a game with my friends and don't have enough people for a good match, will there be a way for us to meet up with players that we don't know and have them join our game?
CN: That's the perfect example of how XBL public works. In a party with 3 friends but that game you've created really needs 8 players to be fun? Set the maximum party size to "8" and open your party to the public. Public players will be able to find you and join, so you'll get the other 5 that you need for the game.
One of the biggest problems with Halo 2's matchmaking system was that it didn't have a similar functionality for Custom games. If players wanted to play a particular map or a custom gametype and couldn't get enough people in the room, there was no way for players to find that game. It segregated Custom Games and Matchmade games, completely. In Halo 3, that's changing. While Matchmaking and Custom games are still completely separate (ranks will only increase in the confines of Bungie's matchmaking service), for players who just want to play Custom Games, Bungie has created XBL Public.
XBL Public is where players can advertise their custom games and then players will be able to seek out modes, maps and gametypes. If a player is looking for a Team Slayer match on High Ground, he'll be able to find the ones that are available and they'll be sorted by how good the connection to the match will be.