New gameplay vid from gamersyde here , looks really impressive but the guy is pretty bad
Racing game been played/demo'ed by bad drivers/players have coexisted since the dawn of time.
New gameplay vid from gamersyde here , looks really impressive but the guy is pretty bad
GameTrailers off-screen Replay Footage
Watch for the panning over the car and its interior and the end of the video. If that is representative of the game model than It looks like Turn 10 has outdone themselves with Forza 3, I never expected it to look that good considering the amount of dev time relative to Gran Turismo 5.
Well they said 10x polygons so that would make them extremly detailed at upto 1m polys each.
Yeah, but how could they handle something like 600,000 - 800,000 polys per car in-game at 60FPS with that beautiful scenery as well. I am guessing they have like super high detail cars for the garage and replays and then lower detail ones for the actual races or something like that.
I'm thinking Forza 2 models were probably more like 40.000 polys max. If they managed to push it up to 400.000 that would mean they could do 200.000 on the interior and 200.000 on the exterior. In theory, according to the figures we're getting from the developers, that would put both games at the same amount of polygons per car - GT5 Prologue is supposed to have 100.000 polygons on the interior and another 100.000 on the exterior. And 8 cars x 400.000 equals 16 cars x 200.000 ...
I'm thinking Forza 2 models were probably more like 40.000 polys max. If they managed to push it up to 400.000 that would mean they could do 200.000 on the interior and 200.000 on the exterior. In theory, according to the figures we're getting from the developers, that would put both games at the same amount of polygons per car - GT5 Prologue is supposed to have 100.000 polygons on the interior and another 100.000 on the exterior. And 8 cars x 400.000 equals 16 cars x 200.000 ...
In practice though, I'm strongly suspecting that Forza 2 will be like PGR4 and only have that amount of detail when you park a single car somewhere along the road and drive 0 mph. I think games on the 360 under optimum conditions push 3-4 million polygons, and 8x400.000 uses up that budget already leaving practically nothing for the track, which doesn't seem likely. In both games, there's undoubtedly a lot of LOD-ing going on, as has always been. Forza has the added difficulty of supporting custom liveries, which is awesome but must cost at least a bit of power.
EDIT: I noticed the cars have real-time environment reflections which is pretty impressive. In one scene when Che switches to the hood view you can see the reflection of the car in front of him on the hood.
My schedule here is BRUTAL. I still haven't popped in FM2 yet. Even worse, the wireless internet here sucks (barely faster than dial-up).
It looks like I won't get some LIVE time with the group until December.