Does GT5P even have a photo mode though?
Does GT5P even have a photo mode though?
If it has, I have completely missed it. EDIT: But seems like Polyphony has this mode. pic. Seems like same level of BS shot as Forza3 pics.
Out of curiosity, do you know what was? It was certainly my first encounter with a photo mode.I think what he means is that GT4's photo mode didn't preclude regular screenshots/framedumps and such being released? GT4 wasn't the first game with photo mode either by the way...
I would guess that's the intention in all implmentations, as a fan-service. Especially in racers for car-nuts. That doesn't preclude it being abused though, and a lack of real in-game screenshots is misrepresentative....but it was certainly one of the most important games to make it popular. It never had the intention to 'mislead' the public though - it was purely intended (and I think used) as a fan-service to car nuts.
They're definitely giving PD a run for their money!A couple of new screens were released yesterday for those interested;
I'd much rather have 16 cars and lower fidelity graphics than 8 cars with high poly count.
Couldn't instancing the same geometry be used to reduce memory pressure for the additional cars instead of lowering LOD? I don't have GT5, so I don't know if you are able to use 16 different car models in the same race, but the screenshots I have seen always only show a limited number of different car types.
A couple of new screens were released yesterday for those interested; Ferrari vs Aston.
Ferrari
Aston
The general public won't accept 'race mode' screenshots, this is why few companies will release them. It's not a Turn10 thing, it's a industry wide issue. It's about trying to sell your game. You put it in the best light you can, it makes little sense otherwise.
Just to clarify, I have no beef with this. I was simply vocalising a personal opinion that I am not particularly interested in in-engine/out-of-game screenshots, and will draw no conclusions, positive or negative, about F3 until I've seen where actual in-game image fidelity (and framerate) lie.
I've played enough Forza 2 (I'm actually trying to complete it as far as possible right now before Supercar Challenge comes out) to know exactly where it stands, and I'm interested to find out where Forza 3 is.
My primary concern (hopefully unfounded) right now is that all the talk seems to be about competing with Gran Turismo, rather than making Forza a better game. They have a cockpit view but it's supposedly 30fps, so that's a waste of time for me. They're claiming significant graphical improvements but there's still only 8 cars on track, the exact opposite of the upgrade I want. They haven't said anything about driving model improvements, but they're showing off that cars can roll - again it's an addition which is not in the direction I'm looking for. The absolute worst case for me would be if they've tried so hard to chase GT graphically that the framerate takes a hit. I sincerely hope not.
If anything their claims and PR are reducing my excitement for F3 rather than increasing it, which is a shame.
Just to clarify, I have no beef with this. I was simply vocalising a personal opinion that I am not particularly interested in in-engine/out-of-game screenshots, and will draw no conclusions, positive or negative, about F3 until I've seen where actual in-game image fidelity (and framerate) lie.
I've played enough Forza 2 (I'm actually trying to complete it as far as possible right now before Supercar Challenge comes out) to know exactly where it stands, and I'm interested to find out where Forza 3 is.
My primary concern (hopefully unfounded) right now is that all the talk seems to be about competing with Gran Turismo, rather than making Forza a better game. They have a cockpit view but it's supposedly 30fps, so that's a waste of time for me. They're claiming significant graphical improvements but there's still only 8 cars on track, the exact opposite of the upgrade I want. They haven't said anything about driving model improvements, but they're showing off that cars can roll - again it's an addition which is not in the direction I'm looking for. The absolute worst case for me would be if they've tried so hard to chase GT graphically that the framerate takes a hit. I sincerely hope not.
If anything their claims and PR are reducing my excitement for F3 rather than increasing it, which is a shame.
The 3-screen setup they used had a wider field of view. Seams were more prominent, but with screens big enough to take up most of your focus, it's not a big deal.
People say GT5 doesn't have this, yet if you press 'triangle' in game, you suddenly get a nice view of the car with DOF/max LOD, etc, etc.. which seems unerringly the same as FM3's photo-mode...
Ok we must be talking GT5p here, but where exactly by pressing triangle button we get this MAX-LOD car picture? Does it add AA and also render at different settings than in replay mode or race mode?