Won't daytime be more taxing than night ?Most likely cause its far more taxing on the console doing the night stuff (lights/shadows) thus they wanna have the player in a more controlled environment so the FPS doesnt take too much of a hit
I don't recall any of that sort. Certainly my costume selection still applied in the cutscenes.I'm most certain that the cutscenes in Res5 were all pre rendered judging from the huge difference in lighting, reflection shaders and the inconsistency of the player costumes. It's almost like they're using a whole different rendering engine to the realtime footage.
Yes, I recall the PS3 RE5 cutscenes were prerecorded realtime xbox360 cutscenes, which were realtime in xbox360 and recorded for use in the PS3 port.I don't recall any of that sort. Certainly my costume selection still applied in the cutscenes.
Maybe a platform difference? I played on PS3.
You're right. Case closed.All Re5 cutscenes are realtime on both 360 and PS3.
The one thing that is upgraded compared to actual gameplay is the lighting (i think the character models remain the same in terms of polygons).
Back to Alan Wake. This is (the) one game I've been considering getting an xbox360 for. This gen is seriously lacking a good survial horror game (RE5 wasn't it, that game calling itself a Silent Hill game definitely wasn't it, maybe Alan Wake will finally be it)
Alan Wake doesn't look like a Survival Horror game to me at all. The only proper Survival Horror games this gen have been Siren and SH Homecoming. Dead Space is just as action oriented as RE5.
Horror is about blood and gore," he explained. "Thriller isn't about what's happening but what's going to happen." One of the ways that the developer is going to create that sort of thriller-style tension is by messing with the player's expectations. The tension will often build because you'll expect something to happen, but many times nothing will. This gives the set-piece events in the game all the more impact, constantly leaving you on edge.
I'll have to recheck it then, but the visual difference is more than obvious to me.
I assume with most games youve played the lights dont cast shadows unlike alan wake (from what Ive seen, Im not sure if this is with all lights though)Won't daytime be more taxing than night ?
I mean in most of the games I've played the performance seems to have an impact while its daytime, especially during dusk & dawn when the shadows are the longest during that particular part of the day.Night would mean they'd need to have shadows only for areas that's exposed to lighting rather than everything.
Well, Doom 3 is also a 5 year old game & used stencil shadowingI assume with most games youve played the lights dont cast shadows unlike alan wake (from what Ive seen, Im not sure if this is with all lights though)
The reason in doom3 why you couldnt use the torch and shoot the gun at the same time was the hardware at the time couldnt handle it at a decent FPS (two lights/shadows covering a major percentage of the screen at once), carmack said he would of preferred to allow the player to have both going at once but they changed the gameplay to only allow only either the gun or the torch.
4 page interview from Gamasutra.
Matias Myllyrinne: The Advent Of Alan Wake
http://www.gamasutra.com/view/feature/4321/matias_myllyrinne_the_advent_of_.php
Great Article!
Man, this first screenshot (http://www.gamasutra.com/db_area/images/feature/4321/aw1.jpg) looks unbelievable good!!
Yeah I think the daytime scenes look alot better than night...hopefully you get to roam around the town alot in the daytime.